Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / [electronic resource] : edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka. - XVI, 583 p. 168 illus. in color. online resource. - Lecture Notes in Computer Science, 9353 0302-9743 ; . - Lecture Notes in Computer Science, 9353 .

Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

9783319245898

10.1007/978-3-319-24589-8 doi


Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Personal computers.
Multimedia systems.
Computer Science.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence (incl. Robotics).

QA75.5-76.95

004.16