Immersive Learning Research Network Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 - July 1, 2016 Proceedings / [electronic resource] :
edited by Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian G�utl.
- XX, 181 p. 48 illus. online resource.
- Communications in Computer and Information Science, 621 1865-0929 ; .
- Communications in Computer and Information Science, 621 .
The issue of scale, using flipped classroom and gamification techniques for clases of more than 1000 students, where traditional face-to-face is not viable -- Self-regulated learning -- A multi-user virtual world based on Open Wonderland -- Report of experiences using a variety of novel user interfaces.
This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
9783319417691
10.1007/978-3-319-41769-1 doi
Computer science.
User interfaces (Computer systems).
Computer graphics.
Education--Data processing.
Multimedia systems.
Computer Science.
Computers and Education.
User Interfaces and Human Computer Interaction.
Media Design.
Computer Imaging, Vision, Pattern Recognition and Graphics.
LB1028.43-1028.75
374.26
The issue of scale, using flipped classroom and gamification techniques for clases of more than 1000 students, where traditional face-to-face is not viable -- Self-regulated learning -- A multi-user virtual world based on Open Wonderland -- Report of experiences using a variety of novel user interfaces.
This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
9783319417691
10.1007/978-3-319-41769-1 doi
Computer science.
User interfaces (Computer systems).
Computer graphics.
Education--Data processing.
Multimedia systems.
Computer Science.
Computers and Education.
User Interfaces and Human Computer Interaction.
Media Design.
Computer Imaging, Vision, Pattern Recognition and Graphics.
LB1028.43-1028.75
374.26