HCI International 2019 - Late Breaking Papers 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings / [electronic resource] :
edited by Constantine Stephanidis.
- 1st ed. 2019.
- XXI, 612 p. 274 illus., 234 illus. in color. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 11786 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 11786 .
User experience design and evaluation -- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction -- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design -- Design Techniques of Ambient Media Advertisements and Message Comprehension -- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures -- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing -- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images -- Systematic mapping study: use of design science in creation and evaluation of UX artifacts -- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages -- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology -- Information, visualization and decision making -- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices -- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis -- CiSA: An Inclusive Chatbot Service for International Students and Academics -- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity -- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value -- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality -- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews -- Virtual and Augmented Reality -- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective -- Stereohaptics Toolkit for Dynamic Tactile Experiences -- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction -- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits -- Through the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding for Elementary Students -- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study -- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows -- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players -- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks -- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment -- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers -- Recommender Systems for an Enhaced Mobile e-Learning -- Human and task models in HCI -- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment -- Interface design for Bocciarobot considering operation characteristic -- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment -- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model -- Modeling Drone Crossing Movement with Fitts' Law -- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers -- Design and user experience case studies -- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry -- Frictionless Web Payments with Cryptographic Cardholder Authentication -- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis -- Impacts of emotional ambient sounds on face detection sensitivity -- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies -- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors -- NTSB Investigation of Weather-Related Aviation Incidents and Accidents -- HCI, innovation and society -- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App -- UX Analysis of the North Korean Information Technology -- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy -- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries -- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018.
This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies. .
9783030300333
10.1007/978-3-030-30033-3 doi
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Artificial intelligence.
Computer engineering.
Computer networks .
Education--Data processing.
Social sciences--Data processing.
User Interfaces and Human Computer Interaction.
Computer Vision.
Artificial Intelligence.
Computer Engineering and Networks.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
QA76.9.U83 QA76.9.H85
005.437 004.019
User experience design and evaluation -- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction -- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design -- Design Techniques of Ambient Media Advertisements and Message Comprehension -- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures -- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing -- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images -- Systematic mapping study: use of design science in creation and evaluation of UX artifacts -- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages -- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology -- Information, visualization and decision making -- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices -- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis -- CiSA: An Inclusive Chatbot Service for International Students and Academics -- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity -- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value -- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality -- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews -- Virtual and Augmented Reality -- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective -- Stereohaptics Toolkit for Dynamic Tactile Experiences -- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction -- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits -- Through the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding for Elementary Students -- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study -- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows -- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players -- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks -- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment -- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers -- Recommender Systems for an Enhaced Mobile e-Learning -- Human and task models in HCI -- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment -- Interface design for Bocciarobot considering operation characteristic -- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment -- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model -- Modeling Drone Crossing Movement with Fitts' Law -- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers -- Design and user experience case studies -- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry -- Frictionless Web Payments with Cryptographic Cardholder Authentication -- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis -- Impacts of emotional ambient sounds on face detection sensitivity -- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies -- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors -- NTSB Investigation of Weather-Related Aviation Incidents and Accidents -- HCI, innovation and society -- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App -- UX Analysis of the North Korean Information Technology -- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy -- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries -- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018.
This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies. .
9783030300333
10.1007/978-3-030-30033-3 doi
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Artificial intelligence.
Computer engineering.
Computer networks .
Education--Data processing.
Social sciences--Data processing.
User Interfaces and Human Computer Interaction.
Computer Vision.
Artificial Intelligence.
Computer Engineering and Networks.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
QA76.9.U83 QA76.9.H85
005.437 004.019