Learning and Collaboration Technologies. Human and Technology Ecosystems 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II / [electronic resource] : edited by Panayiotis Zaphiris, Andri Ioannou. - 1st ed. 2020. - XXVII, 672 p. 262 illus., 209 illus. in color. online resource. - Information Systems and Applications, incl. Internet/Web, and HCI, 12206 2946-1642 ; . - Information Systems and Applications, incl. Internet/Web, and HCI, 12206 .

Communication and Conversation in Learning -- Cognition, Emotions and Learning -- Games and Gamification in Learning -- VR, Robot and IoT in Learning -- Collaboration Technology and Collaborative Learning.

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

9783030505066

10.1007/978-3-030-50506-6 doi


User interfaces (Computer systems).
Human-computer interaction.
Computer networks .
Application software.
Artificial intelligence.
Social sciences--Data processing.
Computers.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Computer and Information Systems Applications.
Artificial Intelligence.
Computer Application in Social and Behavioral Sciences.
Computing Milieux.

QA76.9.U83 QA76.9.H85

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