Computers and Games International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers / [electronic resource] : edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. - 1st ed. 2023. - XII, 191 p. 60 illus., 35 illus. in color. online resource. - Lecture Notes in Computer Science, 13865 1611-3349 ; . - Lecture Notes in Computer Science, 13865 .

Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

9783031340178

10.1007/978-3-031-34017-8 doi


Algorithms.
Design and Analysis of Algorithms.

QA9.58

005.13