Gaming, Simulation and Innovations: Challenges and Opportunities 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers / [electronic resource] : edited by Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch. - 1st ed. 2022. - XI, 297 p. 79 illus., 51 illus. in color. online resource. - Lecture Notes in Computer Science, 13219 1611-3349 ; . - Lecture Notes in Computer Science, 13219 .

Game Design and Facilitation -- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators -- The Effects of Structured Instruction on Team Performance -- Facilitated Tabletop Games in a Mediated Environment -- Facilitating Training Simulations for Health Emergency -- Factors and Attributes of Team Players: A Study of Engineering Students in India -- Intercultural Dialogue through Simulation and Virtual Exchange in Education -- Gaming in Education -- The Co-Design of Educational Video Games -- Reframing the Boundaries of Experiential Education Using Cynefin Domains -- Experimental Research: Simulations and Serious Games for Sustainability -- Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity -- "Risk Management can actually be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety -- Social Economy: A Simulation Game in Model Social Enterprises.

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6-10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

9783031099595

10.1007/978-3-031-09959-5 doi


Computer networks .
Computer engineering.
Computer vision.
Social sciences--Data processing.
Coding theory.
Information theory.
Computer Communication Networks.
Computer Engineering and Networks.
Computer Vision.
Computer Application in Social and Behavioral Sciences.
Coding and Information Theory.

TK5105.5-5105.9

004.6