Entertainment Computing - ICEC 2016 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings / [electronic resource] :
edited by Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang.
- 1st ed. 2016.
- XI, 292 p. 89 illus. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 9926 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 9926 .
This book constitutes the refereed proceedings of the 15th International Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
9783319461007
10.1007/978-3-319-46100-7 doi
Microcomputers.
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Interactive multimedia.
Multimedia systems.
Artificial intelligence.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence.
QA75.5-76.95
004.16
This book constitutes the refereed proceedings of the 15th International Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
9783319461007
10.1007/978-3-319-46100-7 doi
Microcomputers.
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Interactive multimedia.
Multimedia systems.
Artificial intelligence.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence.
QA75.5-76.95
004.16