Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers / [electronic resource] : edited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers. - 1st ed. 2006. - XIV, 273 p. online resource. - Theoretical Computer Science and General Issues, 4250 2512-2029 ; . - Theoretical Computer Science and General Issues, 4250 .

Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player - Position Play.

9783540488897

10.1007/11922155 doi


Computer science.
Computer science--Mathematics.
Discrete mathematics.
Numerical analysis.
Mathematical statistics.
Artificial intelligence.
Algorithms.
Computer Science.
Discrete Mathematics in Computer Science.
Numerical Analysis.
Probability and Statistics in Computer Science.
Artificial Intelligence.
Algorithms.

QA75.5-76.95

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