Innovative Approaches for Learning and Knowledge Sharing First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings / [electronic resource] :
edited by Wolfgang Nejdl, Klaus Tochtermann.
- 1st ed. 2006.
- XVIII, 726 p. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 4227 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 4227 .
Keynotes -- From Clicks to Touches: Enabling Face-to-Face Shared Interface -- Innovating eLearning and Mobile Learning Technologies for Europe's Future Educational Challenges, Theory and Case Studies -- Full Papers -- Considering Human Memory Aspects for Adaptation and Its Realization in AHA! -- Creating and Delivering Adaptive Courses with AHA! -- Awareness and Collaboration in the iHelp Courses Content Management System -- Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World -- Promoting Teachers' Collaborative Re-use of Educational Materials -- A Formal Model of Learning Object Metadata -- Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop -- eMapps.com: Games and Mobile Technology in Learning -- Bayesian Student Models Based on Item to Item Knowledge Structures -- Towards Community-Driven Development of Educational Materials: The Edukalibre Approach -- Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses -- Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design -- Explicit Referencing in Learning Chats: Needs and Acceptance -- Integrating Learning Object Repositories Using a Mediator Architecture -- Guided and Interactive Factory Tours for Schools -- Adult Learners and ICT: An Intervention Study in the UK -- Community Aware Content Adaptation for Mobile Technology Enhanced Learning -- Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe -- User Effect in Evaluating Personalized Information Retrieval Systems -- Data and Application Integration in Learning Content Management Systems: A Web Services Approach -- Using Virtual Learners' Behaviours to Help the Development of Educational Business Games -- AMechanism to Support Context-Based Adaptation in M-Learning -- Production and Deployment of Educational Videogames as Assessable Learning Objects -- Two Technology-Enhanced Courses Aimed at Developing Interpersonal Attitudes and Soft Skills in Project Management -- Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners -- Simulation as Efficient Support to Learning Business Dynamics -- MD2 Method: The Didactic Materials Creation from a Model Based Perspective -- DynMap+: A Concept Mapping Approach to Visualize Group Student Models -- Knowledge Management in Schools - From Electronic Schoolbag to Social Software -- Satellite-Enabled Interactive Education: Scenarios and Systems Architectures -- Motivational Effects Within Scientific Experimentation Scenarios -- Getting to Know Your Student in Distance Learning Contexts -- Short Papers -- The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations -- Integrating Instructional Material and Teaching Experience into a Teachers' Collaborative Learning Environment -- A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration -- An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits -- Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios -- Electronic Portfolios as a Means for Initializing Learner Models for Adaptive Tutorials -- New Media for Teaching Applied Cryptography and Network Security -- Initiating Technology-Enhanced Learning at a Public-Sector Institution in a Developing Country -- Requirements and an Architecture for a Multimedia Content Re-purposing Framework -- Developing a Reference Model to Describe the Personal Learning Environment -- Semantic Modelling ofLearning Objects and Instruction -- Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges -- A Context-Model for Supporting Work-Integrated Learning -- Posters -- Made-to-Measure Learning Materials -- The Problem of LD Execution and the Need for an IMS LD Level B Ontology -- Taking Teaching Context into Account for Semantic Annotation Patterns -- Designing a Constructionistic Framework for T-Learning -- Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services -- COOPER: Towards a Collaborative Open Environment of Project-Centred Learning -- Design of Web-Based Financial Learning Environment -- Towards an Effective Instructional Engineering Analysis Method -- The LEAD Project: Computer Support for Face-to-Face Collaborative Learning -- On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments -- Semantic Positioning as a Means for Visual Knowledge Structuring -- Time2Competence: The PROLIX Project -- Design Principles and Practices for the Knowledge-Practices Laboratory (KP-Lab) Project -- Knowledge Fusion: A New Method to Share and Integrate Distributed Knowledge Sources -- Ontologies to Support Learning Design Context -- TENCompetence: Lifelong Learning and Competence Development -- A Storyboard of the APOSDLE Vision -- Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study -- iCamp - The Educational Web for Higher Education -- The Study on Effective Programming Learning Using Wiki Community Systems -- Analysing Graphic-Based Electronic Discussions: Evaluation of Students' Activity on Digalo -- LeActiveMath -- Language Technology for eLearning -- An Approach for Online Assessment in the Multinational EU Project: POOL Project OrganizationOnLine -- Extending SCORM to Create Adaptive Courses -- The AtGentive Project: Attentive Agents for Collaborative Learners -- Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience -- A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects -- Trialogical E-Learning and Emergent Knowledge Artifacts -- ARiSE - Augmented Reality in School Environments -- Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research.
9783540462347
10.1007/11876663 doi
Education--Data processing.
Multimedia systems.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Application software.
Computers and Education.
Multimedia Information Systems.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer and Information Systems Applications.
LB1028.43-1028.75
371.334
Keynotes -- From Clicks to Touches: Enabling Face-to-Face Shared Interface -- Innovating eLearning and Mobile Learning Technologies for Europe's Future Educational Challenges, Theory and Case Studies -- Full Papers -- Considering Human Memory Aspects for Adaptation and Its Realization in AHA! -- Creating and Delivering Adaptive Courses with AHA! -- Awareness and Collaboration in the iHelp Courses Content Management System -- Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World -- Promoting Teachers' Collaborative Re-use of Educational Materials -- A Formal Model of Learning Object Metadata -- Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop -- eMapps.com: Games and Mobile Technology in Learning -- Bayesian Student Models Based on Item to Item Knowledge Structures -- Towards Community-Driven Development of Educational Materials: The Edukalibre Approach -- Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses -- Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design -- Explicit Referencing in Learning Chats: Needs and Acceptance -- Integrating Learning Object Repositories Using a Mediator Architecture -- Guided and Interactive Factory Tours for Schools -- Adult Learners and ICT: An Intervention Study in the UK -- Community Aware Content Adaptation for Mobile Technology Enhanced Learning -- Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe -- User Effect in Evaluating Personalized Information Retrieval Systems -- Data and Application Integration in Learning Content Management Systems: A Web Services Approach -- Using Virtual Learners' Behaviours to Help the Development of Educational Business Games -- AMechanism to Support Context-Based Adaptation in M-Learning -- Production and Deployment of Educational Videogames as Assessable Learning Objects -- Two Technology-Enhanced Courses Aimed at Developing Interpersonal Attitudes and Soft Skills in Project Management -- Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners -- Simulation as Efficient Support to Learning Business Dynamics -- MD2 Method: The Didactic Materials Creation from a Model Based Perspective -- DynMap+: A Concept Mapping Approach to Visualize Group Student Models -- Knowledge Management in Schools - From Electronic Schoolbag to Social Software -- Satellite-Enabled Interactive Education: Scenarios and Systems Architectures -- Motivational Effects Within Scientific Experimentation Scenarios -- Getting to Know Your Student in Distance Learning Contexts -- Short Papers -- The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations -- Integrating Instructional Material and Teaching Experience into a Teachers' Collaborative Learning Environment -- A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration -- An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits -- Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios -- Electronic Portfolios as a Means for Initializing Learner Models for Adaptive Tutorials -- New Media for Teaching Applied Cryptography and Network Security -- Initiating Technology-Enhanced Learning at a Public-Sector Institution in a Developing Country -- Requirements and an Architecture for a Multimedia Content Re-purposing Framework -- Developing a Reference Model to Describe the Personal Learning Environment -- Semantic Modelling ofLearning Objects and Instruction -- Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges -- A Context-Model for Supporting Work-Integrated Learning -- Posters -- Made-to-Measure Learning Materials -- The Problem of LD Execution and the Need for an IMS LD Level B Ontology -- Taking Teaching Context into Account for Semantic Annotation Patterns -- Designing a Constructionistic Framework for T-Learning -- Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services -- COOPER: Towards a Collaborative Open Environment of Project-Centred Learning -- Design of Web-Based Financial Learning Environment -- Towards an Effective Instructional Engineering Analysis Method -- The LEAD Project: Computer Support for Face-to-Face Collaborative Learning -- On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments -- Semantic Positioning as a Means for Visual Knowledge Structuring -- Time2Competence: The PROLIX Project -- Design Principles and Practices for the Knowledge-Practices Laboratory (KP-Lab) Project -- Knowledge Fusion: A New Method to Share and Integrate Distributed Knowledge Sources -- Ontologies to Support Learning Design Context -- TENCompetence: Lifelong Learning and Competence Development -- A Storyboard of the APOSDLE Vision -- Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study -- iCamp - The Educational Web for Higher Education -- The Study on Effective Programming Learning Using Wiki Community Systems -- Analysing Graphic-Based Electronic Discussions: Evaluation of Students' Activity on Digalo -- LeActiveMath -- Language Technology for eLearning -- An Approach for Online Assessment in the Multinational EU Project: POOL Project OrganizationOnLine -- Extending SCORM to Create Adaptive Courses -- The AtGentive Project: Attentive Agents for Collaborative Learners -- Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience -- A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects -- Trialogical E-Learning and Emergent Knowledge Artifacts -- ARiSE - Augmented Reality in School Environments -- Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research.
9783540462347
10.1007/11876663 doi
Education--Data processing.
Multimedia systems.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Application software.
Computers and Education.
Multimedia Information Systems.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer and Information Systems Applications.
LB1028.43-1028.75
371.334