Computers and Games 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers / [electronic resource] :
edited by H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat.
- 1st ed. 2011.
- XVIII, 277 p. 99 illus., 23 illus. in color. online resource.
- Theoretical Computer Science and General Issues, 6515 2512-2029 ; .
- Theoretical Computer Science and General Issues, 6515 .
This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
9783642179280
10.1007/978-3-642-17928-0 doi
Algorithms.
Artificial intelligence.
Computer networks .
Computer science.
Computer science--Mathematics.
Discrete mathematics.
Machine theory.
Algorithms.
Artificial Intelligence.
Computer Communication Networks.
Theory of Computation.
Discrete Mathematics in Computer Science.
Formal Languages and Automata Theory.
QA76.9.A43
518.1
This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
9783642179280
10.1007/978-3-642-17928-0 doi
Algorithms.
Artificial intelligence.
Computer networks .
Computer science.
Computer science--Mathematics.
Discrete mathematics.
Machine theory.
Algorithms.
Artificial Intelligence.
Computer Communication Networks.
Theory of Computation.
Discrete Mathematics in Computer Science.
Formal Languages and Automata Theory.
QA76.9.A43
518.1