Virtual Reality Technology and Applications (Record no. 52047)

000 -LEADER
fixed length control field 03543nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-94-007-6910-6
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200420220223.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130902s2014 ne | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9789400769106
-- 978-94-007-6910-6
082 04 - CLASSIFICATION NUMBER
Call Number 620.0042
100 1# - AUTHOR NAME
Author Mihelj, Matjaž.
245 10 - TITLE STATEMENT
Title Virtual Reality Technology and Applications
300 ## - PHYSICAL DESCRIPTION
Number of Pages X, 231 p. 169 illus., 35 illus. in color.
490 1# - SERIES STATEMENT
Series statement Intelligent Systems, Control and Automation: Science and Engineering,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Introduction to virtual reality -- 2 Degrees of freedom, pose, displacement and perspective -- 3 Dynamic model of a virtual environment -- 4 Tracking the user and environment -- 5 Visual modality in virtual reality -- 6 Acoustic Modality in Virtual Reality -- 7 Haptic modality in virtual reality -- 8 Augmented reality -- 9 Interaction with a virtual environment -- 10 Design of a multimodal virtual environment -- Index.
520 ## - SUMMARY, ETC.
Summary, etc As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
700 1# - AUTHOR 2
Author 2 Novak, Domen.
700 1# - AUTHOR 2
Author 2 Beguš, Samo.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-94-007-6910-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Dordrecht :
-- Springer Netherlands :
-- Imprint: Springer,
-- 2014.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering design.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electrical engineering.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Information Systems Applications (incl. Internet).
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electrical Engineering.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2213-8986 ;
912 ## -
-- ZDB-2-ENG

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