Serious Games (Record no. 53544)

000 -LEADER
fixed length control field 04207nam a22005055i 4500
001 - CONTROL NUMBER
control field 978-3-319-40612-1
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421111156.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160825s2016 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319406121
-- 978-3-319-40612-1
082 04 - CLASSIFICATION NUMBER
Call Number 006.7
245 10 - TITLE STATEMENT
Title Serious Games
Sub Title Foundations, Concepts and Practice /
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVI, 421 p. 129 illus., 128 illus. in color.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 1 Introduction -- 2 Contributing Disciplines -- 3 Design of Serious Games -- 4 Authoring Processes and Tools -- 5 Content and Content Production -- 6 Game Engines -- 7 Personalization and Adaptation -- 8 Multiplayer Serious Games -- 9 Player Experience -- 10 Performance Assessment in Serious Games -- 11 Serious Games - Economic and Legal Issues -- 12 Serious Games Application Examples -- About the Authors -- Index.
520 ## - SUMMARY, ETC.
Summary, etc This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games".
700 1# - AUTHOR 2
Author 2 D�orner, Ralf.
700 1# - AUTHOR 2
Author 2 G�obel, Stefan.
700 1# - AUTHOR 2
Author 2 Effelsberg, Wolfgang.
700 1# - AUTHOR 2
Author 2 Wiemeyer, Josef.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-40612-1
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Special purpose computers.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia information systems.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Personal computers.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia Information Systems.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Personal Computing.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Special Purpose and Application-Based Systems.
912 ## -
-- ZDB-2-SCS

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