Calculus for Computer Graphics (Record no. 57591)
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000 -LEADER | |
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fixed length control field | 03093nam a22004575i 4500 |
001 - CONTROL NUMBER | |
control field | 978-1-4471-5466-2 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112224.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 130827s2013 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781447154662 |
-- | 978-1-4471-5466-2 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 006.6 |
100 1# - AUTHOR NAME | |
Author | Vince, John. |
245 10 - TITLE STATEMENT | |
Title | Calculus for Computer Graphics |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIII, 227 p. 144 illus. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Introduction -- Functions -- Limits and Derivatives -- Derivatives and Antiderivatives -- Higher Derivatives -- Partial Derivatives -- Integral Calculus -- Area Under a Graph -- Arc Length -- Surface Area -- Volume -- Vector-Valued Functions -- Conclusion -- Appendices -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Mathematics. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-1-4471-5466-2 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | London : |
-- | Springer London : |
-- | Imprint: Springer, |
-- | 2013. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer mathematics. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Graphics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematical Applications in Computer Science. |
912 ## - | |
-- | ZDB-2-SCS |
No items available.