Creativity in the Digital Age (Record no. 57606)
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fixed length control field | 03748nam a22005295i 4500 |
001 - CONTROL NUMBER | |
control field | 978-1-4471-6681-8 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112225.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 150402s2015 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781447166818 |
-- | 978-1-4471-6681-8 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 4.019 |
245 10 - TITLE STATEMENT | |
Title | Creativity in the Digital Age |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XII, 269 p. 57 illus., 46 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Springer Series on Cultural Computing, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Part I: Fundamentals of Digital Creativity -- The Creative Revolution that is Changing the World -- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World -- Creating Creative Technologists: Playing with(in) Education -- Part II: Expressive Processes -- Playing With Puzzling Philosophical Problems -- The Creative Manipulation of Time Through Digital Personal Narratives -- Interaction Aesthetics and Ubiquitous Music -- Part III: Co-creation and Collaboration -- An Enactive Model of Creativity for Computational Collaboration and Co-Creation -- Creative Collaboration in Young Digital Creative Communities -- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms -- Part IV: Makers and Players -- Fabricating Futures: Envisioning Scenarios for Home Fabrication -- Play Platforms for Children's Creativity -- Game Design with Portfolios and Creative Skills -- Author Biographies. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future. . |
700 1# - AUTHOR 2 | |
Author 2 | Zagalo, Nelson. |
700 1# - AUTHOR 2 | |
Author 2 | Branco, Pedro. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-1-4471-6681-8 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | London : |
-- | Springer London : |
-- | Imprint: Springer, |
-- | 2015. |
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-- | text |
-- | txt |
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-- | computer |
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-- | online resource |
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347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Application software. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers and civilization. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Appl. in Arts and Humanities. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers and Society. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2195-9056 |
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-- | ZDB-2-SCS |
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