Two Bit Circus and the Future of Entertainment (Record no. 57764)
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000 -LEADER | |
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fixed length control field | 03077nam a22005295i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-319-25793-8 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112227.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151209s2015 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783319257938 |
-- | 978-3-319-25793-8 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 006.7 |
100 1# - AUTHOR NAME | |
Author | Lemle, Elise. |
245 10 - TITLE STATEMENT | |
Title | Two Bit Circus and the Future of Entertainment |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVI, 47 p. 38 illus., 7 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | SpringerBriefs in Computer Science, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Swinging from Digital Playgrounds -- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game -- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play -- Virtual Reality and the Future of Entertainment -- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. |
700 1# - AUTHOR 2 | |
Author 2 | Bomkamp, Katherine. |
700 1# - AUTHOR 2 | |
Author 2 | Williams, Marcella Klein. |
700 1# - AUTHOR 2 | |
Author 2 | Cutbirth, Elizabeth. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-319-25793-8 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2015. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia systems. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Media Design. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2191-5768 |
912 ## - | |
-- | ZDB-2-SCS |
No items available.