Semantic Acquisition Games (Record no. 57917)

000 -LEADER
fixed length control field 03396nam a22004695i 4500
001 - CONTROL NUMBER
control field 978-3-319-06115-3
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112230.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140410s2014 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319061153
-- 978-3-319-06115-3
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 4.019
100 1# - AUTHOR NAME
Author Šimko, Jakub.
245 10 - TITLE STATEMENT
Title Semantic Acquisition Games
Sub Title Harnessing Manpower for Creating Semantics /
300 ## - PHYSICAL DESCRIPTION
Number of Pages IX, 141 p. 28 illus.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- Part I Games for Semantics Acquisition -- State-of-the-art: semantics acquisition and crowdsourcing -- State-of-the-art: Semantics Acquisition Games -- Little Search Game: lightweight domain modeling -- PexAce: a method for image metadata acquisition -- CityLights: a method for music metadata validation -- Part II Designing the Semantics Acquisition Games -- State-of-the-art: design of the semantics acquisition games -- Our SAGs: design aspects and improvements -- Looking Ahead.
520 ## - SUMMARY, ETC.
Summary, etc Many applications depend on the effective acquisition of semantic metadata, and this state-of-the-art volume provides extensive coverage of the field of semantics acquisition games (SAGs). SAGs are a part of the crowdsourcing approach family and the authors analyze their role as tools for acquisition of resource metadata and domain models. Three case studies of SAG-based semantics acquisition methods are shown, along with other existing SAGs: 1.       the Little Search Game - a search query formulation game using negative search, serving for acquisition of lightweight semantics 2.       the PexAce - a card game acquiring annotations to images 3.       the CityLights - a SAG used for validation of music metadata. The authors also look at the SAGs from their design perspectives covering  SAG design issues and existing patterns, including several novel patterns. For solving cold start problems, a "helper artifact" scheme is presented, and for dealing with malicious player behavior, a posteriori cheating detection scheme is given. The book also presents methods for assessing information about player expertise, which can be used to make SAGs more effective in terms of useful output.
700 1# - AUTHOR 2
Author 2 Bielikov�a, M�aria.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-06115-3
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2014.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Information Systems Applications (incl. Internet).
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-- ZDB-2-SCS

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