Entertainment Computing - ICEC 2013 (Record no. 58193)
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fixed length control field | 05225nam a22006255i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-642-41106-9 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112235.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 130912s2013 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783642411069 |
-- | 978-3-642-41106-9 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004.16 |
245 10 - TITLE STATEMENT | |
Title | Entertainment Computing - ICEC 2013 |
Sub Title | 12th International Conference, ICEC 2013, S�ao Paulo, Brazil, October 16-18, 2013. Proceedings / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIV, 214 p. 72 illus. |
490 1# - SERIES STATEMENT | |
Series statement | Lecture Notes in Computer Science, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile Augmented Reality -- Moment of Memory -- The Listening Walker: Interactive Sound Walk in a Virtual City -- VOLTE. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. |
700 1# - AUTHOR 2 | |
Author 2 | Anacleto, Junia C. |
700 1# - AUTHOR 2 | |
Author 2 | Clua, Esteban W. G. |
700 1# - AUTHOR 2 | |
Author 2 | Silva, Flavio S. Correa da. |
700 1# - AUTHOR 2 | |
Author 2 | Fels, Sidney. |
700 1# - AUTHOR 2 | |
Author 2 | Yang, Hyun S. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-642-41106-9 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Berlin, Heidelberg : |
-- | Springer Berlin Heidelberg : |
-- | Imprint: Springer, |
-- | 2013. |
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-- | text |
-- | txt |
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-- | computer |
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-- | online resource |
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-- | text file |
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial intelligence. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Personal computers. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia systems. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Personal Computing. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Graphics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computing Milieux. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Media Design. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial Intelligence (incl. Robotics). |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 0302-9743 ; |
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