Simulations, Serious Games and Their Applications (Record no. 58990)

000 -LEADER
fixed length control field 03676nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-981-4560-32-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421112553.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 131107s2014 si | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9789814560320
-- 978-981-4560-32-0
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
245 10 - TITLE STATEMENT
Title Simulations, Serious Games and Their Applications
300 ## - PHYSICAL DESCRIPTION
Number of Pages X, 258 p. 160 illus., 136 illus. in color.
490 1# - SERIES STATEMENT
Series statement Gaming Media and Social Effects,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Collision Detection using Axis Aligned Bounding Boxes -- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy -- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on -- Integrating EEG modality in serious games for rehabilitation of mental patients -- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments -- Long Vehicle Turning -- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation -- The Use of Virtual Worlds and Serious Gaming in Education -- Serious Games for e-Health Care Services -- GF Engine - A Versatile Platform for Game Design and Development -- Virtual CNC Training -- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming -- Pink Dolphins - A Serious Simulation Game.
520 ## - SUMMARY, ETC.
Summary, etc This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Mathematics.
700 1# - AUTHOR 2
Author 2 Cai, Yiyu.
700 1# - AUTHOR 2
Author 2 Goei, Sui Lin.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-981-4560-32-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Singapore :
-- Springer Singapore :
-- Imprint: Springer,
-- 2014.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Educational technology.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational intelligence.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematical Applications in Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Educational Technology.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2197-9685
912 ## -
-- ZDB-2-ENG

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