Professional C++ (Record no. 69175)

000 -LEADER
fixed length control field 06483cam a2200541Mu 4500
001 - CONTROL NUMBER
control field on1029483070
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220711203540.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180324s2018 nju o 000 0 eng d
019 ## -
-- 1028846953
-- 1028887250
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781119421221
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 1119421225
082 04 - CLASSIFICATION NUMBER
Call Number 005.133
100 1# - AUTHOR NAME
Author Gregoire, Marc.
245 10 - TITLE STATEMENT
Title Professional C++
250 ## - EDITION STATEMENT
Edition statement 4th ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Newark :
Publisher John Wiley & Sons, Incorporated,
Year of publication 2018.
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 online resource (1194 pages)
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Intro; TITLE PAGE; TABLE OF CONTENTS; INTRODUCTION; WHO THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; NOTES; PART I: Introduction to Professional C++; 1 A Crash Course in C++ and the Standard Library; THE BASICS OF C++; DIVING DEEPER INTO C++; C++ AS AN OBJECT-ORIENTED LANGUAGE; UNIFORM INITIALIZATION; THE STANDARD LIBRARY; YOUR FIRST USEFUL C++ PROGRAM; SUMMARY; NOTE; 2 Working with Strings and String Views; DYNAMIC STRINGS; SUMMARY; 3 Coding with Style; THE IMPORTANCE OF LOOKING GOOD.
505 8# - FORMATTED CONTENTS NOTE
Remark 2 DOCUMENTING YOUR CODEDECOMPOSITION; NAMING; USING LANGUAGE FEATURES WITH STYLE; FORMATTING; STYLISTIC CHALLENGES; SUMMARY; PART II: Professional C++ Software Design; 4 Designing Professional C++â#x80;#x89;Programs; WHAT IS PROGRAMMING DESIGN?; THE IMPORTANCE OF PROGRAMMING DESIGN; DESIGNING FOR C++; TWO RULES FOR C++ DESIGN; REUSING EXISTING CODE; DESIGNING A CHESS PROGRAM; SUMMARY; 5 Designing with Objects; AM I THINKING PROCEDURALLY?; THE OBJECT-ORIENTED PHILOSOPHY; LIVING IN A WORLD OF OBJECTS; OBJECT RELATIONSHIPS; ABSTRACTION; SUMMARY; 6 Designing for Reuse; THE REUSE PHILOSOPHY.
505 8# - FORMATTED CONTENTS NOTE
Remark 2 HOW TO DESIGN REUSABLE CODESUMMARY; PART III: C++ Coding the Professional Way; 7 Memory Management; WORKING WITH DYNAMIC MEMORY; ARRAY-POINTER DUALITY; LOW-LEVEL MEMORY OPERATIONS; SMART POINTERS; COMMON MEMORY PITFALLS; SUMMARY; NOTE; 8 Gaining Proficiency with Classesâ#x80;ānd Objects; INTRODUCING THE SPREADSHEET EXAMPLE; WRITING CLASSES; OBJECT LIFE CYCLES; SUMMARY; 9 Mastering Classes and Objects; FRIENDS; DYNAMIC MEMORY ALLOCATION IN OBJECTS; MORE ABOUT METHODS; DIFFERENT KINDS OF DATA MEMBERS; NESTED CLASSES; ENUMERATED TYPES INSIDE CLASSES; OPERATOR OVERLOADING; BUILDING STABLE INTERFACES.
520 ## - SUMMARY, ETC.
Summary, etc 10 Discovering Inheritance Techniques; BUILDING CLASSES WITH INHERITANCE; INHERITANCE FOR REUSE; RESPECT YOUR PARENTS; INHERITANCE FOR POLYMORPHISM; MULTIPLE INHERITANCE; INTERESTING AND OBSCURE INHERITANCE ISSUES; SUMMARY; 11 C++ Quirks, Oddities, and Incidentals; REFERENCES; KEYWORD CONFUSION; TYPES AND CASTS; SCOPE RESOLUTION; ATTRIBUTES; USER-DEFINED LITERALS; HEADER FILES; C UTILITIES; SUMMARY; NOTES; 12 Writing Generic Code with Templates; OVERVIEW OF TEMPLATES; CLASS TEMPLATES; FUNCTION TEMPLATES; VARIABLE TEMPLATES; SUMMARY; 13 Demystifying C++ I/O; USING STREAMS.
505 8# - FORMATTED CONTENTS NOTE
Remark 2 STRING STREAMSFILE STREAMS; BIDIRECTIONAL I/O; SUMMARY; 14 Handling Errors; ERRORS AND EXCEPTIONS; EXCEPTION MECHANICS; EXCEPTIONS AND POLYMORPHISM; RETHROWING EXCEPTIONS; STACK UNWINDING AND CLEANUP; COMMON ERROR-HANDLING ISSUES; PUTTING IT ALL TOGETHER; SUMMARY; NOTES; 15 Overloading C++ Operators; OVERVIEW OF OPERATOR OVERLOADING; OVERLOADING THE ARITHMETIC OPERATORS; OVERLOADING THE BITWISE AND BINARY LOGICAL OPERATORS; OVERLOADING THE INSERTION AND EXTRACTION OPERATORS; OVERLOADING THE SUBSCRIPTING OPERATOR; OVERLOADING THE FUNCTION CALL OPERATOR; OVERLOADING THE DEREFERENCING OPERATORS.
520 3# - SUMMARY, ETC.
Summary, etc Get up to date quickly on the new changes coming with C++17 Professional C++ is the advanced manual for C++ programming. Designed to help experienced developers get more out of the latest release, this book skims over the basics and dives right in to exploiting the full capabilities of C++17. Each feature is explained by example, each including actual code snippets that you can plug into your own applications. Case studies include extensive, working code that has been tested on Windows and Linux, and the author's expert tips, tricks, and workarounds can dramatically enhance your workflow. Even many experienced developers have never fully explored the boundaries of the language's capabilities; this book reveals the advanced features you never knew about, and drills down to show you how to turn these features into real-world solutions.
520 3# - SUMMARY, ETC.
Summary, etc The C++17 release includes changes that impact the way you work with C++; this new fourth edition covers them all, including nested namespaces, structured bindings, string_view, template argument deduction for constructors, parallel algorithms, generalized sum algorithms, Boyer-Moore string searching, string conversion primitives, a filesystem API, clamping values, optional values, the variant type, the any type, and more. Clear explanations and professional-level depth make this book an invaluable resource for any professional needing to get up to date quickly. Maximize C++ capabilities with effective design solutions Master little-known elements and learn what to avoid Adopt new workarounds and testing/debugging best practices Utilize real-world program segments in your own applications C++ is notoriously complex, and whether you use it for gaming or business, maximizing its functionality means keeping up to date with the latest changes.
500 ## - GENERAL NOTE
Remark 1 WRITING CONVERSION OPERATORS.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1002/9781119421276
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
588 0# -
-- Print version record.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- C (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- C++ (Computer program language)
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- C (Computer program language)
-- (OCoLC)fst00843279
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- C++ (Computer program language)
-- (OCoLC)fst00843286
994 ## -
-- C0
-- DG1

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