A course in game theory (Record no. 72695)

000 -LEADER
fixed length control field 03904nam a2200349 a 4500
001 - CONTROL NUMBER
control field 00010634
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200804s2020 si ob 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9789813227361
-- (ebook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- (hbk.)
082 04 - CLASSIFICATION NUMBER
Call Number 519.3
100 1# - AUTHOR NAME
Author Ferguson, Thomas S.
245 12 - TITLE STATEMENT
Title A course in game theory
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Singapore :
Publisher World Scientific,
Year of publication 2020.
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 online resource (xviii, 390 p.)
520 ## - SUMMARY, ETC.
Summary, etc "Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games - the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968). Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future"--Publisher's website.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Introduction -- Impartial combinatorial games. Take-away games. The game of Nim. Graph games. Sums of combinatorial games. Coin turning games. Green hackenbush -- Two-person zero-sum games. The strategic form of a game. Matrix games : domination. The principle of indifference. Solving finite games. The extensive form of a game. Recursive and stochastic games. Infinite games -- Two-person general-sum games. Bimatrix games : safety levels. Noncooperative games. Models of duopoly. Cooperative games -- Games in coalitional form. Many-person TU games. Imputations and the core. The shapley value. The nucleolus -- Appendices. Utility theory. Owen's proof of the minimax theorem. Contraction maps and fixed points. Existence of equilibria in finite games -- Solutions to exercises of part I. Solutions to chap. 1. Solutions to chap. 2. Solutions to chap. 3. Solutions to chap. 4. Solutions to chap. 5. Solution to chap. 6.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://www.worldscientific.com/worldscibooks/10.1142/10634#t=toc
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Game theory.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematical statistics.

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