The power of computational thinking (Record no. 72844)

000 -LEADER
fixed length control field 02974nmm a2200397Ia 4500
001 - CONTROL NUMBER
control field 000Q0054
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220711214229.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190116s2017 enka o 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781786341853
-- (ebook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- (hbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- (pbk.)
082 04 - CLASSIFICATION NUMBER
Call Number 793.74
100 1# - AUTHOR NAME
Author Curzon, Paul.
245 14 - TITLE STATEMENT
Title The power of computational thinking
Sub Title games, magic and puzzles to help you become a computational thinker /
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication London :
Publisher World Scientific Publishing Europe Ltd.,
Year of publication c2017.
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 online resource (232 p.) :
520 ## - SUMMARY, ETC.
Summary, etc "From the team behind Computer Science for Fun (cs4fn), The Power of Computational Thinking shows that learning to think can be fascinating fun. Can you become a computational thinker? Can machines have brains? Do computers really see and understand the world? Can games help us to study nature, save lives and design the future? Can you use computational thinking in your everyday activities? Yes, and this book shows you how. Computational thinking has changed the way we all live, work and play. It has changed the way science is done too; won wars, created whole new industries and saved lives. It is at the heart of computer programming and is a powerful approach to problem solving, with or without computers. It is so important that many countries now require that primary school children learn the skills. Professors Paul Curzon and Peter McOwan of Queen Mary University of London have written a unique and enjoyable introduction. They describe the elements of computational thinking - such as algorithmic thinking, decomposition, abstraction and pattern matching - in an entertaining and accessible way, using magic tricks, games and puzzles, as well as through real and challenging problems that computer scientists work on. This book gives you a head start in learning the skills needed for coding, and will improve your real life problem solving skills. It will help you design and evaluate new technologies, as well as understand both your own brain and the digital world in a deeper way."--
700 1# - AUTHOR 2
Author 2 McOwan, Peter W.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://www.worldscientific.com/worldscibooks/10.1142/q0054#t=toc
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
588 ## -
-- Title from web page (viewed January 16, 2019).
520 ## - SUMMARY, ETC.
-- Publisher's website.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational learning theory.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Educational games.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Cognitive science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electronic books.

No items available.