Chess metaphors : (Record no. 73017)

000 -LEADER
fixed length control field 03027nam a2200493 i 4500
001 - CONTROL NUMBER
control field 6267362
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204641.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2012 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 026225915X
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262259156
-- ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
082 04 - CLASSIFICATION NUMBER
Call Number 794.101/9
100 1# - AUTHOR NAME
Author Rasskin-Gutman, Diego,
245 10 - TITLE STATEMENT
Title Chess metaphors :
Sub Title artificial intelligence and the human mind /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xx, 205 pages).
520 ## - SUMMARY, ETC.
Summary, etc When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Psychological aspects.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Chess.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267362
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- c2009.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2012]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Board games
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- GAMES

No items available.