Codename revolution : (Record no. 73194)

000 -LEADER
fixed length control field 03413nam a2200505 i 4500
001 - CONTROL NUMBER
control field 6267541
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204734.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2012 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262301312
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
082 04 - CLASSIFICATION NUMBER
Call Number 794.8
100 1# - AUTHOR NAME
Author Jones, Steven E.,
245 10 - TITLE STATEMENT
Title Codename revolution :
Sub Title the Nintendo WII platform /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (x, 204 pages) :
490 1# - SERIES STATEMENT
Series statement Platform studies
520 ## - SUMMARY, ETC.
Summary, etc The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Social aspects.
700 1# - AUTHOR 2
Author 2 Thiruvathukal, George K.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- c2012.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2012]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Nintendo Wii video games.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games

No items available.