Play matters / (Record no. 73383)

000 -LEADER
fixed length control field 03270nam a2200481 i 4500
001 - CONTROL NUMBER
control field 6895441
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204828.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2014 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262325950
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
082 04 - CLASSIFICATION NUMBER
Call Number 155
100 1# - AUTHOR NAME
Author Sicart, Miguel,
245 10 - TITLE STATEMENT
Title Play matters /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (176 pages).
490 1# - SERIES STATEMENT
Series statement Playful thinking series
505 0# - FORMATTED CONTENTS NOTE
Remark 2 1. Play Is -- 2. Playfulness -- 3. Toys -- 4. Playgrounds -- 5. Beauty -- 6. Politics -- 7. Architects -- 8. Play in the Era of Computing Machinery.
520 ## - SUMMARY, ETC.
Summary, etc What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play -- from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Psychological aspects.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6895441
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- 2014.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2014]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Play

No items available.