Super Power, Spoony Bards, and Silverware : (Record no. 73515)

000 -LEADER
fixed length control field 03403nam a2200517 i 4500
001 - CONTROL NUMBER
control field 8029871
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204912.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 171107s2017 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262341493
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- hardcover : alk. paper
082 00 - CLASSIFICATION NUMBER
Call Number 794.809
100 1# - AUTHOR NAME
Author Arsenault, Dominic,
245 10 - TITLE STATEMENT
Title Super Power, Spoony Bards, and Silverware :
Sub Title the Super Nintendo Entertainment System /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (x, 266 pages).
490 1# - SERIES STATEMENT
Series statement Platform studies
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction: Welcome to the Dark Side -- Establishing the Nintendo Economic System (NES) -- Preparing for Launch -- And Now You're Playing with Power of Super Power -- Beyond Bits and Pixels: Inside the Technology -- The Race to 3D -- The American Video Game Renessance -- The CD-Rom That Would Not Be -- Conclusion: Silver Linings and Golden Dawns.
520 ## - SUMMARY, ETC.
Summary, etc "While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" --
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision History.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision History.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8029871
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- The MIT Press,
-- 2017.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2017]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
520 ## - SUMMARY, ETC.
-- Provided by publisher.
588 ## -
-- Description based on PDF viewed 11/07/2017.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Nintendo video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games industry

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