Super Power, Spoony Bards, and Silverware : (Record no. 73515)
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000 -LEADER | |
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fixed length control field | 03403nam a2200517 i 4500 |
001 - CONTROL NUMBER | |
control field | 8029871 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204912.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 171107s2017 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262341493 |
-- | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | hardcover : alk. paper |
082 00 - CLASSIFICATION NUMBER | |
Call Number | 794.809 |
100 1# - AUTHOR NAME | |
Author | Arsenault, Dominic, |
245 10 - TITLE STATEMENT | |
Title | Super Power, Spoony Bards, and Silverware : |
Sub Title | the Super Nintendo Entertainment System / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (x, 266 pages). |
490 1# - SERIES STATEMENT | |
Series statement | Platform studies |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Introduction: Welcome to the Dark Side -- Establishing the Nintendo Economic System (NES) -- Preparing for Launch -- And Now You're Playing with Power of Super Power -- Beyond Bits and Pixels: Inside the Technology -- The Race to 3D -- The American Video Game Renessance -- The CD-Rom That Would Not Be -- Conclusion: Silver Linings and Golden Dawns. |
520 ## - SUMMARY, ETC. | |
Summary, etc | "While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" -- |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | History. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8029871 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | The MIT Press, |
-- | 2017. |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2017] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
520 ## - SUMMARY, ETC. | |
-- | Provided by publisher. |
588 ## - | |
-- | Description based on PDF viewed 11/07/2017. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Nintendo video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games industry |
No items available.