Resonant games : (Record no. 73553)

000 -LEADER
fixed length control field 04639nam a2200589 i 4500
001 - CONTROL NUMBER
control field 8555182
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204923.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 181218s2018 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262346078
-- electronic bk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic bk.
082 04 - CLASSIFICATION NUMBER
Call Number 371.337
100 1# - AUTHOR NAME
Author Klopfer, Eric,
245 10 - TITLE STATEMENT
Title Resonant games :
Sub Title design principles for learning games that connect hearts, minds, and the everyday /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (272 pages).
490 1# - SERIES STATEMENT
Series statement The John D. and Catherine T. Macarthur Foundation series on digital media and learning
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Intro; Contents; Series Foreword; Foreword; Notes; 1 Our Game Could Be Your Life; The Principles; The Games; 2 Resonant Learning; Learning; Play; Games; Games and School; Games, Learning, and Design; 3 In a Game, You Can Be Whoever You Want to Be; Settling on an Approach; The Story; Puzzles; Game Structure; Pedagogy; Collaboration and Reflection; Integrating Game Play and Narrative; Conclusions; 4 "I Wish I Could Go On Here Forever"; A Game for Science Practice; The Design and Development of Vanished; Learning to Save the World by "Saving the World."
505 8# - FORMATTED CONTENTS NOTE
Remark 2 Collective Intelligence, Citizen Science, and More!Squaring the ARG Pyramid; Make-Believe Scientists; We Saved the World-Now What?; 5 Discovering the Secret World of Ysola; The Radix Project; Game and Learning Designs; The Player Experience; Embarking on the Quest; Building the Argument; Repeating the Experiment; Reporting the Discoveries; Systems for Exploration; The Multiplayer Experience; Bridge Curriculum; Culture of Inquiry; School Systems; Professional Development; The Complete Package; 6 Beetles, Beasties, and Bunnies in Your Back Pocket; The UbiqBio Project.
505 8# - FORMATTED CONTENTS NOTE
Remark 2 Beetle Breeders: Mendelian GeneticsInvasion of the Beasties: mRNA & Translation; Island Hoppers: Evolution; Chomp!: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships.
505 8# - FORMATTED CONTENTS NOTE
Remark 2 The Doorway to Doorway to DreamsGame-Changing Games; A Financial Entertainment Empire; Innovating Partners; Success Is Learning from Failure; Schools; Research Op; Conclusions; Note; 8 Measuring Resonant Success; Artifacts; Affect; Audience; Assessments; Analytics; Context; Application; Resonating Research; 9 Games not Gamification; Promises and Perils; Looking Forward; References; Index.
520 ## - SUMMARY, ETC.
Summary, etc Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
700 1# - AUTHOR 2
Author 2 Haas, Jason,
700 1# - AUTHOR 2
Author 2 Osterweil, Scot,
700 1# - AUTHOR 2
Author 2 Rosenheck, Louisa,
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8555182
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- The MIT Press,
-- [2018]
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2018]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/18/2018.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games in education.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games in education.

No items available.