Advances in Human Factors in Wearable Technologies and Game Design (Record no. 77143)

000 -LEADER
fixed length control field 03545nam a22005535i 4500
001 - CONTROL NUMBER
control field 978-3-030-20476-1
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801215130.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190613s2020 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783030204761
-- 978-3-030-20476-1
082 04 - CLASSIFICATION NUMBER
Call Number 610.28
245 10 - TITLE STATEMENT
Title Advances in Human Factors in Wearable Technologies and Game Design
Sub Title Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2020.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XII, 429 p. 202 illus., 154 illus. in color.
490 1# - SERIES STATEMENT
Series statement Advances in Intelligent Systems and Computing,
520 ## - SUMMARY, ETC.
Summary, etc This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
700 1# - AUTHOR 2
Author 2 Ahram, Tareq.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-030-20476-1
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
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-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2020.
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-- text
-- txt
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
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-- Human-computer interaction.
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-- Psychology.
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-- Cooperating objects (Computer systems).
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical Engineering and Bioengineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Behavioral Sciences and Psychology.
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-- Cyber-Physical Systems.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2194-5365 ;
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-- ZDB-2-ENG
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-- ZDB-2-SXE

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