Advances in Human Factors in Wearable Technologies and Game Design (Record no. 77182)

000 -LEADER
fixed length control field 04799nam a22005775i 4500
001 - CONTROL NUMBER
control field 978-3-319-60639-2
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801215151.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170613s2018 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319606392
-- 978-3-319-60639-2
082 04 - CLASSIFICATION NUMBER
Call Number 610.28
245 10 - TITLE STATEMENT
Title Advances in Human Factors in Wearable Technologies and Game Design
Sub Title Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2018.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XI, 268 p. 115 illus.
490 1# - SERIES STATEMENT
Series statement Advances in Intelligent Systems and Computing,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction – privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female’s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .
520 ## - SUMMARY, ETC.
Summary, etc This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
700 1# - AUTHOR 2
Author 2 Ahram, Tareq.
700 1# - AUTHOR 2
Author 2 Falcão, Christianne.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-319-60639-2
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Koha item type eBooks
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-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2018.
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical engineering.
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-- User interfaces (Computer systems).
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-- Human-computer interaction.
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-- Artificial intelligence.
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-- Computational intelligence.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical Engineering and Bioengineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
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-- Artificial Intelligence.
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-- Computational Intelligence.
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-- 2194-5365 ;
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