Simulation and Serious Games for Education (Record no. 79994)

000 -LEADER
fixed length control field 03930nam a22006015i 4500
001 - CONTROL NUMBER
control field 978-981-10-0861-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801221731.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161011s2017 si | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9789811008610
-- 978-981-10-0861-0
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
245 10 - TITLE STATEMENT
Title Simulation and Serious Games for Education
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2017.
300 ## - PHYSICAL DESCRIPTION
Number of Pages X, 145 p. 65 illus., 53 illus. in color.
490 1# - SERIES STATEMENT
Series statement Gaming Media and Social Effects,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Virtual Pink Dolphins Project: An International Effort for Children with Autism in Special Needs Education -- A Germ for Young European Scientists: Drawing-Based Modeling -- Virtual Reality Enabled Intravascular Catheterization Simulation -- Simulation-enabled Vocational Training for Heavy Crane Operations -- Formative evaluation of a mathematics game for out-of-school children in Sudan -- Empowering Vocational Math Teachers Using Digital Learning Materials With Workplace Assignments -- The Odyssey Game -- Social Development for Children with Autism using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School -- The Effectiveness of the Game LINGO Online: A Serious Game for English Pronunciation -- Looking into eyes: a gaze tracking system for children with autism spectrum disorders.
520 ## - SUMMARY, ETC.
Summary, etc This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
700 1# - AUTHOR 2
Author 2 Cai, Yiyu.
700 1# - AUTHOR 2
Author 2 Goei, Sui Lin.
700 1# - AUTHOR 2
Author 2 Trooster, Wim.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-981-10-0861-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Singapore :
-- Springer Nature Singapore :
-- Imprint: Springer,
-- 2017.
336 ## -
-- text
-- txt
-- rdacontent
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-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Educational technology.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- School Psychology.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Digital Education and Educational Technology.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- School Psychology.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2197-9693
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-- ZDB-2-ENG
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-- ZDB-2-SXE

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