Recent Advances in Technologies for Inclusive Well-Being (Record no. 80261)

000 -LEADER
fixed length control field 06059nam a22006255i 4500
001 - CONTROL NUMBER
control field 978-3-319-49879-9
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801221955.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170218s2017 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319498799
-- 978-3-319-49879-9
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
245 10 - TITLE STATEMENT
Title Recent Advances in Technologies for Inclusive Well-Being
Sub Title From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2017.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XXII, 383 p. 85 illus.
490 1# - SERIES STATEMENT
Series statement Intelligent Systems Reference Library,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Part 1: Literature Reviews and Taxonomies -- Chapter 1_ An Overview of Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games -- Chapter 2, entitled “An Overview of Serious Game Engines and Frameworks,” Brent Cowan and Bill Kapralos -- Chapter 3, “A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems,” Lucas Stephenson and Anthony Whitehead -- Part 2: Physical Therapy- Chapter 4, “A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions,” Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, and Claudio Giovanni Demartini -- Chapter 5, entitled “Technology for standing up and balance training in rehabilitation of people with neuromuscular disorders,” Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, and Zlatko Matjaèiæ -- Chapter 6, entitled “Exergaming for Shoulder-Based Exercise and Rehabilitation,” Alvaro Uribe-Quevedo and Bill Kapralos -- Chapter 7, entitled “Development of an Occupational Health Care Exergaming Prototype Suite,” Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos, Saskia Ortiz, and Byron Perez -- Chapter 8, “Game-Based Stroke Rehabilitation by Mehran Kamkarhaghighi, Pejman Mirza-Babaei, and Khalil El-Khatib -- Part 3: Touch and Wearables- Chapter 9, entitled “Multi-sensory environmental stimulation for users with multiple disabilities,” Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, and Maria Francesca Roig-Maimó -- Chapter 10, entitled “Interactive Furniture: Bi-directional Inter-action with a Vibrotactile Wearable Vest in an Urban Space,” Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, and Hendrik Knoche -- Chapter 11, “The Acceptance, Challenges, and Future Applications of Wearable Technology and Virtual Reality to Support People with Autism Spectrum Disorders”, authors Nigel Newbutt, Connie Sung, Hung Jen Kuo, and Michael. J Leahy -- Part 4: Special Needs- Chapter 12, “Nursing Home Residents vs. Researcher: Establishing Their Needs while Finding Your Way,” Jon Ram Bruun-Pedersen -- Part 5: Ethics and Accessibility- Chapter 13, “Digital Ethics: ‘Ethical’ considerations of post-research ICT impact”, Anthony Brooks -- Chapter 14, “Accessibility:Definition, Labeling, and CVAA impact”, Brooks.
520 ## - SUMMARY, ETC.
Summary, etc This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.
700 1# - AUTHOR 2
Author 2 Brooks, Anthony Lewis.
700 1# - AUTHOR 2
Author 2 Brahnam, Sheryl.
700 1# - AUTHOR 2
Author 2 Kapralos, Bill.
700 1# - AUTHOR 2
Author 2 Jain, Lakhmi C.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-319-49879-9
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2017.
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-- text
-- txt
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Clinical psychology.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Rehabilitation.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mentally ill—Rehabilitation.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical Engineering and Bioengineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Rehabilitation Psychology.
700 1# - AUTHOR 2
-- (orcid)0000-0003-1334-6230
-- https://orcid.org/0000-0003-1334-6230
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1868-4408 ;
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-- ZDB-2-ENG
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-- ZDB-2-SXE

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