Creativity for scientists and engineers : (Record no. 82977)

000 -LEADER
fixed length control field 10509nam a2200805 i 4500
001 - CONTROL NUMBER
control field 9780750349673
003 - CONTROL NUMBER IDENTIFIER
control field IOP
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230516170344.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 221109s2022 enka fob 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780750349673
Qualifying information ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780750349666
Qualifying information mobi
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780750349659
Qualifying information print
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780750349680
Qualifying information myPrint
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1088/978-0-7503-4967-3
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)thg00083487
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1350649737
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number Q172.5.C74
Item number S543 2022eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code GTR
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code SCI090000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 501.9
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sherwood, Dennis,
Relator term author.
9 (RLIN) 71219
245 10 - TITLE STATEMENT
Title Creativity for scientists and engineers :
Remainder of title a practical guide /
Statement of responsibility, etc. Dennis Sherwood.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Bristol [England] (No.2 The Distillery, Glassfields, Avon Street, Bristol, BS2 0GR, UK) :
Name of producer, publisher, distributor, manufacturer IOP Publishing,
Date of production, publication, distribution, manufacture, or copyright notice [2022]
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (various pagings) :
Other physical details illustrations (some color).
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement [IOP release $release]
490 1# - SERIES STATEMENT
Series statement IOP ebooks. [2022 collection]
500 ## - GENERAL NOTE
General note "Version: 20221001"--Title page verso.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note part I. Koestler's law of creativity. 1. What, precisely, is creativity? -- 1.1. Some dictionary definitions -- 1.2. My 'sound-bite' definition--just five words -- 1.3. Ideas as outcomes, ideas as questions -- 1.4. Invention and discovery -- 1.5. What's missing from the sound-bite? -- 1.6. What is 'new'? -- 1.7. It's difference that's important, not novelty... -- 1.8. ...and the best way to discover differences is to be observant -- 1.9. Value
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. Creativity in context -- 2.1. Creativity alone is not enough -- 2.2. A richer picture -- 2.3. Process 1--creativity -- 2.4. Process 2--evaluation -- 2.5. Processes 3 and 4--development and implementation -- 2.6. The target diagram and skills
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. The six domains of creativity -- 3.1. Creativity is not just about 'the better mousetrap' -- 3.2. Content -- 3.3. Process -- 3.4. Strategy -- 3.5. Structures -- 3.6. Relationships -- 3.7. You! -- 3.8. The importance of the organisational culture
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Koestler's law -- 4.1. Arthur Koestler's definition of creativity -- 4.2. The 'eureka moment' myth -- 4.3. 'But I'm not a creative person' -- 4.4. Creativity is all about patterns -- 4.5. 'Bisociation' and 'thinking aside' -- 4.6. The more familiar the parts, the more striking the new whole -- 4.7. What Koestler's law does, and doesn't, do -- 4.8. The Koestler challenge
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Some more examples of Koestler's law -- 5.1. Literature -- 5.2. Art -- 5.3. Chemistry -- 5.4. How chemistry made impressionist art happen... -- 5.5. ...and how physics has facilitated contemporary art -- 5.6. History, politics, philosophy, and economics -- 5.7. Newton's laws of motion and gravitation -- 5.8. A brief digression--coincidence, co-invention and the zeitgeist -- 5.9. The light bulb -- 5.10. Casa Batll�o -- 5.11. The DC electric motor -- 5.12. The impossible building -- 5.13. Special relativity -- 5.14. The structure of DNA -- 5.15. DNA--a final word. part II. How to have great ideas, deliberately
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. The 'da Vinci problem' -- 6.1. Building on Koestler's Law -- 6.2. The helicopter that couldn't fly -- 6.3. The problem of the missing component -- 6.4. You might be a 'victim', now -- 6.5. Identify the missing component(s) as precisely as you can -- 6.6. Keep your eyes--and ears--open -- 6.7. Be patient -- 6.8. In conclusion
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7. Emergence--why some patterns are better than others -- 7.1. Emergence -- 7.2. Same components, different patterns -- 7.3. Not too little, not too much -- 7.4. Patterns within patterns -- 7.5. Emergence is often subjective -- 7.6. An enriched definition of creativity
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 8. Knowledge, experience, learning, and unlearning -- 8.1. Where are the Koestler's law 'components'? -- 8.2. Donald Hebb's theory of learning -- 8.3. The learning trap -- 8.4. Unlearning -- 8.5. Why is unlearning so difficult? -- 8.6. Hegel, and genetics -- 8.7. A brief pause...
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 9. How to have great ideas 'on demand' -- 9.1. InnovAction! -- 9.2. Step 1 : Define the 'focus of attention' -- 9.3. Step 2 : Individually and in silence, write down everything you know about the agreed focus of attention -- 9.4. Step 3 : Share -- 9.5. Step 4 : Then choose one feature, and ask 'How might this be different?' -- 9.6. Step 5 : Let it be... -- 9.7. Step 6 : ...and then, when that discussion runs out of steam, choose another feature and repeat steps 4 and 5 -- 9.8. The nine dots puzzle revisited
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 10. InnovAction! in action -- 10.1. Ideas for games based on chess -- 10.2. Some things we know about chess -- 10.3. Ideas, ideas, ideas... -- 10.4. It really is as simple as that! -- 10.5. The central step--step 4 : 'How might this be different?' -- 10.6. Different ways of being different -- 10.7. Some examples
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 11. Springboards and retro-fits -- 11.1. InnovAction! is not the only way to have idea 'on demand' -- 11.2. Some other springboards -- 11.3. Random words--a retrofit -- 11.4. Some other retro-fits -- 11.5. Springboards and retrofits--which to use?
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 12. Creativity workshops -- 12.1. Observation, curiosity and permission made real -- 12.2. The workshop themes -- 12.3. Who should participate? -- 12.4. How workshops are structured -- 12.5. The idea generation group briefs -- 12.6. Don't impose constraints on cost and resources -- 12.7. Creativity, not evaluation -- 12.8. Quantity, quantity, quantity -- 12.9. After the workshop
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 13. Creativity in science and engineering -- 13.1. What this chapter is about -- 13.2. Detecting gravitational waves -- 13.3. Building Nemo -- 13.4. Synthetic synapses -- 13.5. Biomimetic adhesives -- 13.6. The magic colouring sheet -- 13.7. Quantum entanglement, single-pixel cameras, and novel endoscopes -- 13.8. Keeping the UK's railways safe -- 13.9. The 'Medusa effect' -- 13.10. Mixing things up : ellipsometry and strong coupling -- 13.11. Reducing noise -- 13.12. How nanopatterns made it from a semiconductor facility to an artist's print room -- 13.13. Newton's rings and flat screens -- 13.14. Blue Plan-itª and Water ARCª
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note part III. How to evaluate ideas, wisely. 14. Evaluation in context -- 14.1. Why wise evaluation is important -- 14.2. A very bad idea indeed -- 14.3. Not all ideas are good ones... -- 14.4. ...and even good ideas can be fiercely opposed -- 14.5. How do you, and your organisation, evaluate ideas now?
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 15. How to evaluate ideas wisely -- 15.1. Features of a wise evaluation process -- 15.2. An ideal process for wise evaluation -- 15.3. The half-way house -- 15.4. Wise evaluation, Edward de Bono's 'hats', and the importance of language -- 15.5. 'Evaluation lite' -- 15.6. And so to development and implementation
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note part IV. Building an innovative culture. 16. What is 'culture'? -- 16.1. The Covid-19 vaccine miracle -- 16.2. Language -- 16.3. Observation, curiosity and permission revisited -- 16.4. The wider picture--'enablers' and 'motivators'
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 17. Enablers -- 17.1. Budgets -- 17.2. Funding -- 17.3. Managing development and implementation -- 17.4. The idea archive -- 17.5. Physical environment -- 17.6. Behaviours
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 18. Motivators -- 18.1. Reward and recognition -- 18.2. Performance measures -- 18.3. Training -- 18.4. The role of senior management -- 18.5. Embedding innovation in the day-job -- 18.6. So, what next? -- 19. Epilogue -- 20. Further reading.
520 3# - SUMMARY, ETC.
Summary, etc. All scientists and engineers are creative -- you wouldn't be a scientist or engineer if you weren't. But can you be even more creative? Do you know how to develop creativity in those who are less confident? And how to build a team culture in which creativity flourishes? If those questions spark interest, then this book is for you. Presenting pragmatic and powerful processes for generating ideas, and for distinguishing good ideas from weak ones, the book explores the fundamental first principles on which creativity is based, as well as the organisational factors that need to be addressed for creativity to happen. Filled with examples of creativity in science and engineering, and including a contributed chapter in which 13 contemporary scientists and engineers tell their own stories, this book is a practical 'how to' guide on how to have good ideas on demand, how to judge between good ideas and bad ones, and how to build a sustainable innovation culture. From gravitational waves to outreach, from safety on trains to how some cows in Kansas triggered an idea for noise reduction, the examples in this book are sure to stimulate individual and organisational creativity.
521 ## - TARGET AUDIENCE NOTE
Target audience note Researchers and advanced students in all scientific fields.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader, EPUB reader, or Kindle reader.
545 ## - BIOGRAPHICAL OR HISTORICAL DATA
Biographical or historical data Dennis Sherwood is one of the UK's leading experts on creativity and innovation. For the last 20 years, Dennis has been running his own consulting firm, The Silver Bullet Machine Manufacturing Company Limited, working with organisations to generate great ideas, to evaluate them wisely, and to build a sustainable culture in which safe creativity and effective innovation flourish. In particular, much of the inspiration for this book derives from projects carried out with industrial scientists and engineers, as well as academic teams and Centres for Doctoral Training at universities across the UK.
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on November 9, 2022).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Creative ability in science.
9 (RLIN) 71114
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Creative ability in technology.
9 (RLIN) 5696
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Cognitive science.
Source of heading or term bicssc
9 (RLIN) 9113
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education and outreach.
Source of heading or term bisacsh
9 (RLIN) 70267
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Institute of Physics (Great Britain),
Relator term publisher.
9 (RLIN) 11622
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9780750349659
-- 9780750349680
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title IOP (Series).
Name of part/section of a work Release 22.
9 (RLIN) 71220
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title IOP ebooks.
Name of part/section of a work 2022 collection.
9 (RLIN) 71221
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://iopscience.iop.org/book/mono/978-0-7503-4967-3">https://iopscience.iop.org/book/mono/978-0-7503-4967-3</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks

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