GPU Ray Tracing in Non-Euclidean Spaces (Record no. 84713)

000 -LEADER
fixed length control field 03361nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-3-031-79212-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163531.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2022 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031792120
-- 978-3-031-79212-0
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author Novello, Tiago.
245 10 - TITLE STATEMENT
Title GPU Ray Tracing in Non-Euclidean Spaces
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2022.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVI, 112 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 List of Figures -- Introduction -- Mathematical Background -- Visualization of Three-Dimensional Spaces -- Immersive Visualization -- Riemannian Ray Tracing -- Classical \lowercase {non -- Nil, SL2, and Sol -- Curved 3D Spaces -- Photo-Realism -- Bibliography -- Authors' Biographies.
520 ## - SUMMARY, ETC.
Summary, etc This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Digital techniques.
700 1# - AUTHOR 2
Author 2 da Silva, Vinícius.
700 1# - AUTHOR 2
Author 2 Velho, Luiz.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-79212-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2022.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2469-4223
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-- ZDB-2-SXSC

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