GPU Ray Tracing in Non-Euclidean Spaces (Record no. 84713)
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000 -LEADER | |
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fixed length control field | 03361nam a22005295i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-79212-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730163531.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220601s2022 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031792120 |
-- | 978-3-031-79212-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 510 |
100 1# - AUTHOR NAME | |
Author | Novello, Tiago. |
245 10 - TITLE STATEMENT | |
Title | GPU Ray Tracing in Non-Euclidean Spaces |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2022. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVI, 112 p. |
490 1# - SERIES STATEMENT | |
Series statement | Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | List of Figures -- Introduction -- Mathematical Background -- Visualization of Three-Dimensional Spaces -- Immersive Visualization -- Riemannian Ray Tracing -- Classical \lowercase {non -- Nil, SL2, and Sol -- Curved 3D Spaces -- Photo-Realism -- Bibliography -- Authors' Biographies. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Digital techniques. |
700 1# - AUTHOR 2 | |
Author 2 | da Silva, Vinícius. |
700 1# - AUTHOR 2 | |
Author 2 | Velho, Luiz. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-79212-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2022. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Image processing |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer vision. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Imaging, Vision, Pattern Recognition and Graphics. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2469-4223 |
912 ## - | |
-- | ZDB-2-SXSC |
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