Essentials of Game Theory (Record no. 84802)

000 -LEADER
fixed length control field 03316nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-3-031-01545-8
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163624.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2008 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031015458
-- 978-3-031-01545-8
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
100 1# - AUTHOR NAME
Author Leyton-Brown, Kevin.
245 10 - TITLE STATEMENT
Title Essentials of Game Theory
Sub Title A Concise Multidisciplinary Introduction /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2008.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVI, 88 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Artificial Intelligence and Machine Learning,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Games in Normal Form -- Analyzing Games: From Optimality to Equilibrium -- Further Solution Concepts for Normal-Form Games -- Games with Sequential Actions: The Perfect-information Extensive Form -- Generalizing the Extensive Form: Imperfect-Information Games -- Repeated and Stochastic Games -- Uncertainty about Payoffs: Bayesian Games -- Coalitional Game Theory -- History and References -- Index.
520 ## - SUMMARY, ETC.
Summary, etc Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.
700 1# - AUTHOR 2
Author 2 Shoham, Yoav.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-01545-8
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2008.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Machine learning.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Neural networks (Computer science) .
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Machine Learning.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematical Models of Cognitive Processes and Neural Networks.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1939-4616
912 ## -
-- ZDB-2-SXSC

No items available.