General Game Playing (Record no. 84815)

000 -LEADER
fixed length control field 04107nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-3-031-01569-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163630.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2014 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031015694
-- 978-3-031-01569-4
082 04 - CLASSIFICATION NUMBER
Call Number 006.3
100 1# - AUTHOR NAME
Author Genesereth, Michael.
245 10 - TITLE STATEMENT
Title General Game Playing
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2014.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVI, 213 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Artificial Intelligence and Machine Learning,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Introduction -- Game Description -- Game Management -- Game Playing -- Small Single-Player Games -- Small Multiple-Player Games -- Heuristic Search -- Probabilistic Search -- Propositional Nets -- General Game Playing With Propnets -- Factoring -- Discovery of Heuristics -- Logic -- Analyzing Games with Logic -- Solving Single-Player Games with Logic -- Discovering Heuristics with Logic -- Games with Incomplete Information -- Games with Historical Constraints -- Incomplete Game Descriptions -- Advanced General Game Playing -- Authors' Biographies.
520 ## - SUMMARY, ETC.
Summary, etc General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
700 1# - AUTHOR 2
Author 2 Thielscher, Michael.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-01569-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2014.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Machine learning.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Neural networks (Computer science) .
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Machine Learning.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematical Models of Cognitive Processes and Neural Networks.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1939-4616
912 ## -
-- ZDB-2-SXSC

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