Designing for Gesture and Tangible Interaction (Record no. 85043)

000 -LEADER
fixed length control field 03394nam a22005055i 4500
001 - CONTROL NUMBER
control field 978-3-031-02219-7
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163840.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2017 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031022197
-- 978-3-031-02219-7
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 004.019
100 1# - AUTHOR NAME
Author Maher, Mary Lou.
245 10 - TITLE STATEMENT
Title Designing for Gesture and Tangible Interaction
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2017.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVII, 111 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Human-Centered Informatics,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgments -- Introduction -- Tangible Interaction Design -- Designing for Tangible Interaction -- Gesture-based Interaction -- Designing for Gesture Interaction -- Looking to the Future: Research Challenges -- Bibliography -- Authors' Biographies .
520 ## - SUMMARY, ETC.
Summary, etc Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
700 1# - AUTHOR 2
Author 2 Lee, Lina.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02219-7
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2017.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1946-7699
912 ## -
-- ZDB-2-SXSC

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