Designing for Gesture and Tangible Interaction (Record no. 85043)
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000 -LEADER | |
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fixed length control field | 03394nam a22005055i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-02219-7 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730163840.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220601s2017 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031022197 |
-- | 978-3-031-02219-7 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004.019 |
100 1# - AUTHOR NAME | |
Author | Maher, Mary Lou. |
245 10 - TITLE STATEMENT | |
Title | Designing for Gesture and Tangible Interaction |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2017. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVII, 111 p. |
490 1# - SERIES STATEMENT | |
Series statement | Synthesis Lectures on Human-Centered Informatics, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Acknowledgments -- Introduction -- Tangible Interaction Design -- Designing for Tangible Interaction -- Gesture-based Interaction -- Designing for Gesture Interaction -- Looking to the Future: Research Challenges -- Bibliography -- Authors' Biographies . |
520 ## - SUMMARY, ETC. | |
Summary, etc | Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities. |
700 1# - AUTHOR 2 | |
Author 2 | Lee, Lina. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-02219-7 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2017. |
336 ## - | |
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337 ## - | |
-- | computer |
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-- | rdamedia |
338 ## - | |
-- | online resource |
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-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-computer interaction. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1946-7699 |
912 ## - | |
-- | ZDB-2-SXSC |
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