Virtual Crowds (Record no. 85194)

000 -LEADER
fixed length control field 04207nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-3-031-02586-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730164006.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2016 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031025860
-- 978-3-031-02586-0
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author Kapadia, Mubbasir.
245 10 - TITLE STATEMENT
Title Virtual Crowds
Sub Title Steps Toward Behavioral Realism /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2016.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XXI, 248 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgments -- Introduction -- Background -- Footstep-based Navigation and Animation for Crowds -- Following Footstep Trajectories in Real Time -- Context-sensitive Data-driven Crowd Simulation -- Conclusion -- Background -- Navigation Meshes -- Multi-domain Planning in Dynamic Environments -- Conclusion -- Background -- Sound Propagation and Perception for Autonomous Agents -- Multi-sense Attention for Autonomous Agents -- Semantics in Virtual Environments -- Conclusion -- Background -- Parameterized Memory Models -- Individual Differences -- Conclusion -- Background -- An Open Source Platform for Authoring Functional Crowds -- Event-centric Planning for Narrative Synthesis -- Conclusion -- Epilogue -- Bibliography -- Authors' Biographies .
520 ## - SUMMARY, ETC.
Summary, etc This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Digital techniques.
700 1# - AUTHOR 2
Author 2 Pelechano, Nuria.
700 1# - AUTHOR 2
Author 2 Allbeck, Jan.
700 1# - AUTHOR 2
Author 2 Badler, Norm.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02586-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2469-4223
912 ## -
-- ZDB-2-SXSC

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