Geometric and Discrete Path Planning for Interactive Virtual Worlds (Record no. 85195)

000 -LEADER
fixed length control field 03609nam a22005055i 4500
001 - CONTROL NUMBER
control field 978-3-031-02588-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730164006.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2016 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031025884
-- 978-3-031-02588-4
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author Kallmann, Marcelo.
245 10 - TITLE STATEMENT
Title Geometric and Discrete Path Planning for Interactive Virtual Worlds
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2016.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIX, 181 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgments -- Basic Approaches for World Representation -- Discrete Search Algorithms -- Euclidean Shortest Paths -- Navigation Meshes and Geometric Structures with Clearance -- Extending Basic Search Techniques -- Constraint-Aware Navigation -- Anytime Dynamic Search on the GPU -- Dynamic Planning of Footstep Trajectories for Crowd Simulation -- Planning using Multiple Domains of Control -- Motion Planning for Character Motion Synthesis -- Epilogue -- Bibliography -- Authors' Biographies .
520 ## - SUMMARY, ETC.
Summary, etc Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Digital techniques.
700 1# - AUTHOR 2
Author 2 Kapadia, Mubbasir.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02588-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2469-4223
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-- ZDB-2-SXSC

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