Game Theory for Wireless Engineers (Record no. 85763)

000 -LEADER
fixed length control field 04108nam a22005175i 4500
001 - CONTROL NUMBER
control field 978-3-031-01672-1
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730164534.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2006 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031016721
-- 978-3-031-01672-1
082 04 - CLASSIFICATION NUMBER
Call Number 620
100 1# - AUTHOR NAME
Author MacKenzie, Allen B.
245 10 - TITLE STATEMENT
Title Game Theory for Wireless Engineers
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2006.
300 ## - PHYSICAL DESCRIPTION
Number of Pages IX, 76 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Communications,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction to Game Theory -- Decision Making and Utility Theory -- Strategic Form Games -- Repeated and Markov Games -- Convergence to Equilibrium: Potential Games -- Future Directions.
520 ## - SUMMARY, ETC.
Summary, etc The application of mathematical analysis to wireless networks has met with limited success, due to the complexity of mobility and traffic models, coupled with the dynamic topology and the unpredictability of link quality that characterize such networks. The ability to model individual, independent decision makers whose actions potentially affect all other decision makers makes game theory particularly attractive to analyze the performance of ad hoc networks. Game theory is a field of applied mathematics that describes and analyzes interactive decision situations. It consists of a set of analytical tools that predict the outcome of complex interactions among rational entities, where rationality demands a strict adherence to a strategy based on perceived or measured results. In the early to mid-1990's, game theory was applied to networking problems including flow control, congestion control, routing and pricing of Internet services. More recently, there has been growing interest in adopting game-theoretic methods to model today's leading communications and networking issues, including power control and resource sharing in wireless and peer-to-peer networks. This work presents fundamental results in game theory and their application to wireless communications and networking. We discuss normal-form, repeated, and Markov games with examples selected from the literature. We also describe ways in which learning can be modeled in game theory, with direct applications to the emerging field of cognitive radio. Finally, we discuss challenges and limitations in the application of game theory to the analysis of wireless systems. We do not assume familiarity with game theory. We introduce major game theoretic models and discuss applications of game theory including medium access, routing, energy-efficient protocols, and others. We seek to provide the reader with a foundationalunderstanding of the current research on game theory applied to wireless communications and networking.
700 1# - AUTHOR 2
Author 2 DaSilva, Luiz A.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-01672-1
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
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-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2006.
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-- text
-- txt
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-- computer
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-- rdamedia
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-- online resource
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-- text file
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electrical engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Telecommunication.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Technology and Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Electrical and Electronic Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Communications Engineering, Networks.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1932-1708
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-- ZDB-2-SXSC

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