Game Theory (Record no. 86022)

000 -LEADER
fixed length control field 03608nam a22005535i 4500
001 - CONTROL NUMBER
control field 978-3-031-02118-3
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730164954.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2017 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031021183
-- 978-3-031-02118-3
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author McEachern, Andrew.
245 10 - TITLE STATEMENT
Title Game Theory
Sub Title A Classical Introduction, Mathematical Games, and the Tournament /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2017.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIV, 103 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Games and Computational Intelligence,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgments -- Introduction: The Prisoner's Dilemma and Finite State Automata -- Games in Extensive Form with Complete Information and Backward Induction -- Games in Normal Form and the Nash Equilibrium -- Mixed Strategy Nash Equilibria and Two-Player Zero-Sum Games -- Mathematical Games -- Tournaments and Their Design -- Afterword -- Bibliography -- Author's Biography.
520 ## - SUMMARY, ETC.
Summary, etc This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom.The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02118-3
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Koha item type eBooks
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-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2017.
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-- computer
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-- rdamedia
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-- online resource
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-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
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-- Computational intelligence.
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-- Popular Culture.
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-- Artificial intelligence.
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-- Mathematics.
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-- Technology and Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
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-- Popular Culture.
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-- Artificial Intelligence.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2573-6493
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