Learning and Collaboration Technologies: Games and Virtual Environments for Learning (Record no. 86553)

000 -LEADER
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001 - CONTROL NUMBER
control field 978-3-030-77943-6
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730165819.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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fixed length control field 210528s2021 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030779436
-- 978-3-030-77943-6
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-77943-6
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.U83
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM079010
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.437
Edition number 23
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019
Edition number 23
245 10 - TITLE STATEMENT
Title Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Medium [electronic resource] :
Remainder of title 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II /
Statement of responsibility, etc. edited by Panayiotis Zaphiris, Andri Ioannou.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2021.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing :
-- Imprint: Springer,
Date of production, publication, distribution, manufacture, or copyright notice 2021.
300 ## - PHYSICAL DESCRIPTION
Extent XXIV, 343 p. 123 illus., 95 illus. in color.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
490 1# - SERIES STATEMENT
Series statement Information Systems and Applications, incl. Internet/Web, and HCI,
International Standard Serial Number 2946-1642 ;
Volume/sequential designation 12785
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction -- FLCARA: Frog Life Cycle Augmented Reality Game-based Learning Application -- Preschool Children Scientific Concept and Developing their Creativity -- Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game -- Educational Video Game Design for Teaching and Learning Musical Harmony -- A Video Game-Like Approach to Supporting Novices in Learning Programming -- Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding? -- Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features -- Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction -- University Student Surveys using Chatbots: Artificial Intelligence Conversational Agents.-An Overview of the Use of Chatbots in Medical and Healthcare Education -- Studying how to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies -- 'Are you OK?' Students' Trust in a Chatbot Providing Support Opportunities -- Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities -- Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges -- Towards a New Chemistry Learning Platform with Virtual Reality and Haptics -- Effect of Height in Telepresence Robots on the Users' Spatial Awareness -- Driving Success: Virtual Team Building through Telepresence Robots -- Design of Children's Entertainment & Education Products Based on AR Technology -- Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain -- EvaluationDesign for Learning with Mixed Reality in Mining Education based on a Literature Review -- Acceptance of Social and Telepresence Robot Assistance in German Households -- Student Response Systems in Remote Teaching -- E-Learning and M-Learning Technological Intervention in Favor of Mathematics -- Teaching Lung Pathology during a Pandemic: Can Further Developments of an Online Quiz Primer Improve the Engagement of Students in a Completely on-Line Delivery? -- How to Asses Empathy during Online Classes -- CodeLab: an Online Laboratory for Learning to Code -- Engaging Students in Online Language Learning during a Pandemic -- The Global Challenge of Designing E-learning Tools for Computational Thinking: a Comparison between East Asia and Scandinavia -- The Effects of the Sudden Switch to Remote Learning Due to Covid-19 on HBCU Students and Faculty -- From Studios to Laptops: Challenges in Imparting Design Education Virtually.-Teaching-Learning in the Industrial Engineering Career in Times of COVID-19 -- Designing Learning Environments in a Digital Time - Experiences in two Different Subjects at NTNU, Norway Autumn 2020 -- Rapid Response to the Needs of ESL Students of a Technical University in the Time of Emergency Covid-19 Transfer to Online Classes: ITMO University Case Study.
520 ## - SUMMARY, ETC.
Summary, etc. This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element User interfaces (Computer systems).
9 (RLIN) 11681
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction.
9 (RLIN) 6196
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Social sciences
General subdivision Data processing.
9 (RLIN) 83360
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer engineering.
9 (RLIN) 10164
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer networks .
9 (RLIN) 31572
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education
General subdivision Data processing.
9 (RLIN) 82607
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Electronic commerce.
9 (RLIN) 5589
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element User Interfaces and Human Computer Interaction.
9 (RLIN) 31632
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Application in Social and Behavioral Sciences.
9 (RLIN) 31815
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Engineering and Networks.
9 (RLIN) 90713
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computers and Education.
9 (RLIN) 41129
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element e-Commerce and e-Business.
9 (RLIN) 31772
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Zaphiris, Panayiotis.
Relator term editor.
Authority record control number or standard number (orcid)
Real World Object URI 0000-0001-8112-5099
Relationship edt
-- http://id.loc.gov/vocabulary/relators/edt
9 (RLIN) 90714
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Ioannou, Andri.
Relator term editor.
Relationship edt
-- http://id.loc.gov/vocabulary/relators/edt
9 (RLIN) 90715
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
9 (RLIN) 90716
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783030779429
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783030779443
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Information Systems and Applications, incl. Internet/Web, and HCI,
International Standard Serial Number 2946-1642 ;
Volume/sequential designation 12785
9 (RLIN) 90717
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-030-77943-6">https://doi.org/10.1007/978-3-030-77943-6</a>
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-Lecture Notes in CS

No items available.