Persuasive Technology (Record no. 87829)

000 -LEADER
fixed length control field 05663nam a22006375i 4500
001 - CONTROL NUMBER
control field 978-3-031-58226-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730171818.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240410s2024 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031582264
-- 978-3-031-58226-4
082 04 - CLASSIFICATION NUMBER
Call Number 303.4834
245 10 - TITLE STATEMENT
Title Persuasive Technology
Sub Title 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIII, 302 p. 73 illus., 58 illus. in color.
490 1# - SERIES STATEMENT
Series statement Lecture Notes in Computer Science,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 -- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale. -- Evaluating the Persuasive Potential from Software Design Specification. -- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences. -- Persuasive design principles for a medication adherence app for chronic arthritis conditions. -- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning. -- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training. -- Design and Development of mHealth App: Eye Donor Aust. -- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review. -- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals. -- Persuasive System Design Features for Mobile Mental Health Applications. -- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach. -- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts. -- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach. -- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior. -- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making. -- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games. -- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective. -- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology. -- How the role of a persuasive robot impacts one's attitude towards it. -- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games. -- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System. -- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10-12, 2024. The 14 revised full papers and 8 short papers presented in this book were carefully reviewed and selected from 51 submissions. based on their content: methods for tailoring and personalization; persuasive design and applications, persuasive strategies; and persuasive technologies and ethics.
700 1# - AUTHOR 2
Author 2 Baghaei, Nilufar.
700 1# - AUTHOR 2
Author 2 Ali, Raian.
700 1# - AUTHOR 2
Author 2 Win, Khin.
700 1# - AUTHOR 2
Author 2 Oyibo, Kiemute.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-58226-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer Nature Switzerland :
-- Imprint: Springer,
-- 2024.
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-- txt
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-- computer
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-- rdamedia
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-- online resource
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computers and civilization.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer networks .
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Application software.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
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-- Artificial intelligence.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computers and Society.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Communication Networks.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer and Information Systems Applications.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence.
700 1# - AUTHOR 2
-- (orcid)
-- 0000-0003-1776-7075
700 1# - AUTHOR 2
-- (orcid)
-- 0000-0002-5285-7829
700 1# - AUTHOR 2
-- (orcid)
-- 0000-0002-7810-6388
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1611-3349 ;
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