Universal Design in Video Games (Record no. 87878)
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000 -LEADER | |
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fixed length control field | 04370nam a22006015i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-30595-5 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730171916.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240422s2024 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031305955 |
-- | 978-3-031-30595-5 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004.019 |
100 1# - AUTHOR NAME | |
Author | Palmquist, Adam. |
245 10 - TITLE STATEMENT | |
Title | Universal Design in Video Games |
Sub Title | Active Participation Through Accessible Play / |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVII, 299 p. 41 illus., 7 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Human-Computer Interaction Series, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Introduction -- Part 1: Universal Design Foundations for More Attainable Game Experiences -- From Universal Design to Attainable Game Experiences -- The Attainable Game Experience Framework -- Design Implications and Processes for an Attainable Game Experience -- Part II: Strategies for Enhancing the Attainability of the Video Game Experience -- Assistive Technologies for Attainable Gaming Experiences -- Design Elements and Design Spaces for Attainable Game Experiences -- Assessing the Attainability of Video Game Experiences -- Part III: Expanding the Age Horizons Across Multiple Game Modalities -- Attainable Game-Based Artifacts - An Introspection of the Intersection of Fun and Function -- Universal Design in Extended Realities -- Universal Design in Exergames -- Concluding Remarks . |
520 ## - SUMMARY, ETC. | |
Summary, etc | As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone - through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they're much more likely to engage with the content. Conversely, when players can't physically play a game, or don't see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they're accessible, empowering and representative for every participant. . |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Programming. |
700 1# - AUTHOR 2 | |
Author 2 | Jedel, Izabella. |
700 1# - AUTHOR 2 | |
Author 2 | Goethe, Ole. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-30595-5 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2024. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-machine systems. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer games |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Interaction Design. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Game Development. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2524-4477 |
912 ## - | |
-- | ZDB-2-SCS |
912 ## - | |
-- | ZDB-2-SXCS |
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