Point Cloud Compression (Record no. 88022)
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000 -LEADER | |
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fixed length control field | 04569nam a22006735i 4500 |
001 - CONTROL NUMBER | |
control field | 978-981-97-1957-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730172120.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240517s2024 si | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9789819719570 |
-- | 978-981-97-1957-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 003.54 |
100 1# - AUTHOR NAME | |
Author | Li, Ge. |
245 10 - TITLE STATEMENT | |
Title | Point Cloud Compression |
Sub Title | Technologies and Standardization / |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVII, 253 p. 155 illus., 112 illus. in color. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | -- Chapter1. Introduction. -- Chapter 2. Background Knowledge. -- Chapter 3. Predictive Coding. -- Chapter 4. Transform Coding. -- Chapter 5. Quantization Techniques. -- Chapter 6. Entropy Coding. -- Chapter 7. MPEG Geometry-based Point Cloud Compression (G-PCC) Standard. -- Chapter 8. AVS Point Cloud Compression Standard. -- Chapter 9. MPEG Video-based Point Cloud Compression (V-PCC) Standard. -- Chapter 10. MPEG AI-based 3D Graphics Coding Standard. -- Chapter 11. Future Work. -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc | 3D point clouds have broad applications across various industries and have contributed to advancements in fields such as autonomous driving, immersive media, metaverse, and cultural heritage protection. With the fast growth of 3D point cloud data and its applications, the need for efficient compression technologies has become paramount. This book delves into the forefront of point cloud compression, exploring key technologies, standardization efforts, and future prospects. This comprehensive book uncovers the foundational concepts, data acquisition methods, and datasets associated with point cloud compression. By examining the fundamental compression technologies, readers can obtain a clear understanding of prediction coding, transform coding, quantization techniques, and entropy coding. Through vivid illustrations and examples, the book elucidates how these techniques have evolved over the years and their potentials for the future. To provide a complete picture, the book presents cutting-edge research methods in point cloud compression and facilitates comparisons among them. Readers can be equipped with an in-depth understanding of the latest advancements, and can gain insights into the various approaches employed in this dynamic field. Another distinguishing aspect of this book is its exploration of standardization works for point cloud compression. Notable standards, such as MPEG G-PCC, AVS PCC, and MPEG V-PCC, are thoroughly illustrated. By delving into the methods used in geometry-based, video-based, and deep learning-based compression, readers become familiar with the latest breakthroughs in the standard communities. |
700 1# - AUTHOR 2 | |
Author 2 | Gao, Wei. |
700 1# - AUTHOR 2 | |
Author 2 | Gao, Wen. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-981-97-1957-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Singapore : |
-- | Springer Nature Singapore : |
-- | Imprint: Springer, |
-- | 2024. |
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-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Coding theory. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Information theory. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Virtual reality. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Augmented reality. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia systems. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer vision. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Image processing. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Coding and Information Theory. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Virtual and Augmented Reality. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia Information Systems. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Vision. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Graphics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Image Processing. |
912 ## - | |
-- | ZDB-2-SCS |
912 ## - | |
-- | ZDB-2-SXCS |
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