The Arts and Computational Culture: Real and Virtual Worlds (Record no. 88384)

000 -LEADER
fixed length control field 03680nam a22005895i 4500
001 - CONTROL NUMBER
control field 978-3-031-53865-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730172548.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240627s2024 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031538650
-- 978-3-031-53865-0
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 004.019
245 14 - TITLE STATEMENT
Title The Arts and Computational Culture: Real and Virtual Worlds
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XXXIII, 746 p. 446 illus., 410 illus. in color.
490 1# - SERIES STATEMENT
Series statement Springer Series on Cultural Computing,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science -- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture -- Part III: Art and Emerging Sociocultural Global Movements -- Part IV: The Metaverse -- Part V: Education in the Age of Computational Culture -- Part VI: Human States of Being: Real and Artificial Consciousness -- Part VII: The Arts on the Global Virtual Stage -- Part VIII: The Future of Computational Arts and Life.
520 ## - SUMMARY, ETC.
Summary, etc A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail - for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education.
700 1# - AUTHOR 2
Author 2 Giannini, Tula.
700 1# - AUTHOR 2
Author 2 Bowen, Jonathan P.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-53865-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer Nature Switzerland :
-- Imprint: Springer,
-- 2024.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Arts.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Cultural property.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Arts.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Cultural Heritage.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2195-9064
912 ## -
-- ZDB-2-SCS
912 ## -
-- ZDB-2-SXCS

No items available.