The Arts and Computational Culture: Real and Virtual Worlds (Record no. 88384)
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fixed length control field | 03680nam a22005895i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-53865-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730172548.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240627s2024 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031538650 |
-- | 978-3-031-53865-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004.019 |
245 14 - TITLE STATEMENT | |
Title | The Arts and Computational Culture: Real and Virtual Worlds |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XXXIII, 746 p. 446 illus., 410 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Springer Series on Cultural Computing, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Introduction -- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science -- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture -- Part III: Art and Emerging Sociocultural Global Movements -- Part IV: The Metaverse -- Part V: Education in the Age of Computational Culture -- Part VI: Human States of Being: Real and Artificial Consciousness -- Part VII: The Arts on the Global Virtual Stage -- Part VIII: The Future of Computational Arts and Life. |
520 ## - SUMMARY, ETC. | |
Summary, etc | A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail - for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education. |
700 1# - AUTHOR 2 | |
Author 2 | Giannini, Tula. |
700 1# - AUTHOR 2 | |
Author 2 | Bowen, Jonathan P. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-53865-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer Nature Switzerland : |
-- | Imprint: Springer, |
-- | 2024. |
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-- | text |
-- | txt |
-- | rdacontent |
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-- | computer |
-- | c |
-- | rdamedia |
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-- | online resource |
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-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Arts. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Cultural property. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Arts. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Cultural Heritage. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2195-9064 |
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