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Deconstructing Ethnography [electronic resource] : Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design / by Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie.

By: Button, Graham [author.].
Contributor(s): Crabtree, Andy [author.] | Rouncefield, Mark [author.] | Tolmie, Peter [author.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Human-Computer Interaction Series: Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Description: XII, 178 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319219547.Subject(s): Computer science | User interfaces (Computer systems) | Application software | Social sciences | Computer Science | User Interfaces and Human Computer Interaction | Methodology of the Social Sciences | Computer Appl. in Social and Behavioral SciencesAdditional physical formats: Printed edition:: No titleDDC classification: 005.437 | 4.019 Online resources: Click here to access online
Contents:
Introduction -- Building the Social into System Design -- Ethnography as Cultural Theory -- 'New' Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members' Not Ethnographers' Methods.
In: Springer eBooksSummary: This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of 'work' and 'work practice' within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.  In Deconstructing Ethnography the authors show how 'new' calls are returning systems design to 'old' and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.  This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a 'how to' book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
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Introduction -- Building the Social into System Design -- Ethnography as Cultural Theory -- 'New' Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members' Not Ethnographers' Methods.

This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of 'work' and 'work practice' within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.  In Deconstructing Ethnography the authors show how 'new' calls are returning systems design to 'old' and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.  This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a 'how to' book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.

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