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GPU Computing and Applications [electronic resource] / edited by Yiyu Cai, Simon See.

Contributor(s): Cai, Yiyu [editor.] | See, Simon [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: Singapore : Springer Singapore : Imprint: Springer, 2015Description: XVIII, 280 p. 127 illus., 85 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9789812871343.Subject(s): Engineering | Numerical analysis | Computer mathematics | Engineering | Signal, Image and Speech Processing | Numeric Computing | Computational Science and EngineeringAdditional physical formats: Printed edition:: No titleDDC classification: 621.382 Online resources: Click here to access online
Contents:
From the Contents: GPU-enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators -- Realtime Deformation of Constrained Meshes Using GPU -- GPU-based Real-time Volume Interaction for Scientific Visualization Education -- Real-time Separable Subsurface Scattering for Animated Virtual Characters -- Adaptive NURBS Tessellation on GPU.
In: Springer eBooksSummary: This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.
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From the Contents: GPU-enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators -- Realtime Deformation of Constrained Meshes Using GPU -- GPU-based Real-time Volume Interaction for Scientific Visualization Education -- Real-time Separable Subsurface Scattering for Animated Virtual Characters -- Adaptive NURBS Tessellation on GPU.

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

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