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Algorithmic Game Theory [electronic resource] : 9th International Symposium, SAGT 2016, Liverpool, UK, September 19-21, 2016, Proceedings / edited by Martin Gairing, Rahul Savani.

Contributor(s): Gairing, Martin [editor.] | Savani, Rahul [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 9928Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2016Description: XI, 347 p. 38 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662533543.Subject(s): Computer science | Numerical analysis | Mathematical statistics | Computers | Computer simulation | Computers and civilization | E-commerce | Computer Science | Simulation and Modeling | e-Commerce/e-business | Models and Principles | Computers and Society | Numeric Computing | Probability and Statistics in Computer ScienceAdditional physical formats: Printed edition:: No titleDDC classification: 003.3 Online resources: Click here to access online
Contents:
Computational Aspects of Games -- Congestion Games and Networks -- Matching and Voting -- Auctions and Markets -- Mechanism Design -- Abstracts.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016. The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspects of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design.
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Computational Aspects of Games -- Congestion Games and Networks -- Matching and Voting -- Auctions and Markets -- Mechanism Design -- Abstracts.

This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016. The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspects of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design.

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