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New Trends in Interaction, Virtual Reality and Modeling [electronic resource] / edited by Victor M.R. Penichet, Antonio Pe�nalver, Jos�e A. Gallud.

Contributor(s): Penichet, Victor M.R [editor.] | Pe�nalver, Antonio [editor.] | Gallud, Jos�e A [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Human-Computer Interaction Series: Publisher: London : Springer London : Imprint: Springer, 2013Description: XI, 143 p. 62 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781447154457.Subject(s): Computer science | User interfaces (Computer systems) | Computer simulation | Multimedia systems | Computer Science | User Interfaces and Human Computer Interaction | Simulation and Modeling | Media DesignAdditional physical formats: Printed edition:: No titleDDC classification: 005.437 | 4.019 Online resources: Click here to access online
Contents:
Preface -- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking -- An Approach to Explore Large-scale Collections based on Classification Schemes -- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments -- ORION: One More Step in Virtual Reality Interaction -- Towards the Commodification of Augmented Reality: Tools & Platforms -- A VRPN Server for Haptic Devices using OpenHaptics 3.0 -- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills -- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace -- Gamification: Analysis and Application -- BaLOReS: A Framework for Quantitative User Interface Evaluation -- Index.
In: Springer eBooksSummary: The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble� Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacci�on 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
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Preface -- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking -- An Approach to Explore Large-scale Collections based on Classification Schemes -- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments -- ORION: One More Step in Virtual Reality Interaction -- Towards the Commodification of Augmented Reality: Tools & Platforms -- A VRPN Server for Haptic Devices using OpenHaptics 3.0 -- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills -- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace -- Gamification: Analysis and Application -- BaLOReS: A Framework for Quantitative User Interface Evaluation -- Index.

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble� Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacci�on 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

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