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Games and Learning Alliance [electronic resource] : Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers / edited by Alessandro De Gloria.

Contributor(s): De Gloria, Alessandro [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 8605Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Description: XVI, 408 p. 121 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319121574.Subject(s): Computer science | User interfaces (Computer systems) | Artificial intelligence | Education -- Data processing | Computers and civilization | Personal computers | Computer Science | Personal Computing | Computers and Education | Artificial Intelligence (incl. Robotics) | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Computers and SocietyAdditional physical formats: Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online
Contents:
SG Design -- SG Technology -- SG Applications -- Workshop -- Posters.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.
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SG Design -- SG Technology -- SG Applications -- Workshop -- Posters.

This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

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