Normal view MARC view ISBD view

Transactions on Edutainment XI [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang.

Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Mueller, Wolfgang [editor.] | Zhang, Mingmin [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 8971Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: XIII, 266 p. 154 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662482476.Subject(s): Computer science | Algorithms | User interfaces (Computer systems) | Image processing | Pattern recognition | Education -- Data processing | Personal computers | Computer Science | Computers and Education | User Interfaces and Human Computer Interaction | Personal Computing | Image Processing and Computer Vision | Pattern Recognition | Algorithm Analysis and Problem ComplexityAdditional physical formats: Printed edition:: No titleDDC classification: 374.26 Online resources: Click here to access online In: Springer eBooksSummary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
    average rating: 0.0 (0 votes)
No physical items for this record

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

There are no comments for this item.

Log in to your account to post a comment.